Michał Król wrote:
Hello,
I have enabled GLSL in Mesa, although it is not complete.Some programming
candies are not supported, butthis will change soon as I have now a plenty of
free time.
I have commited a demo, arbfslight, which is a GLSL versionof Brian's
arbfplight.c. It contains some
Please do not reply to this email: if you want to comment on the bug, go to
the URL shown below and enter yourcomments there.
https://bugs.freedesktop.org/show_bug.cgi?id=5864
[EMAIL PROTECTED] changed:
What|Removed |Added
Peter wrote:
I think that someone in the Dev list maybe able to help me with this.
For some background, we are working on creating a backend compiler for
the ARB_vertex_program languague used in Mesa. We have an IR defined,
and we are currently working on the code generation to x86/SSE.
Jerome Glisse wrote:
Hi Brian,
Maybe you would like to push the two following fix in 6.4
branch. This are a bug fixe and a typo fixe in mesa/main/texenvprogram.c :
http://sourceforge.net/mailarchive/forum.php?thread_id=9554801forum_id=33172
2006/2/15, Keith Whitwell [EMAIL PROTECTED]:
Two questions:
Firstly, I'm just looking at the shaders/slang directory now. How much
of the C++ code in there is required for your compiler/assembler? It
seems like from what is said above that your code is independent of the
3dlabs code, but
Please do not reply to this email: if you want to comment on the bug, go to
the URL shown below and enter yourcomments there.
https://bugs.freedesktop.org/show_bug.cgi?id=5835
[EMAIL PROTECTED] changed:
What|Removed |Added