2006/2/15, Keith Whitwell <[EMAIL PROTECTED]>:
> Two questions:
>
> Firstly,  I'm just looking at the shaders/slang directory now.  How much
> of the C++ code in there is required for your compiler/assembler?  It
> seems like from what is said above that your code is independent of the
> 3dlabs code, but they're currently located together in the mesa tree.
> Is there currently any dependency at all, and if so what?
>

There are no dependencies at all. It was committed with the hope it
will compile and run smoothly. It did not, so it is abandoned for now.
Possible dependencies may be created in the future with the slang_assemble*.c
files, and at least with the shaderobjects_3dlabs.c.

> Secondly, and please don't take offence - I don't really know much about
> how email formatting works, but for some reason your emails are very
> hard to read - very small font and very long, non-wrapped lines, and
> finally a string of garbage at the end of your signature.  Probably some
> of this is my mail reader not coping with the character set you write
> in, but would it be possible to wrap your emails at some reasonable
> length and (for mail to the list) if it's easy to do, consider using a
> character set that is commonly installed on other peoples machines?
>

Now I see the garbage too. Maybe my signature at the end causes it.
Do you see the garbage now, when I replaced nonstandard letters?
And to the long lines, I wrap very tightly. They seem to be
concatenated again by some automata. I dont have the influence
on this. It happened recently. Sorry.

--
Pozdrawiam,
Michal Krol


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