[Mesa3d-dev] gallium-strict-aliasing branch merge

2009-12-07 Thread Roland Scheidegger
Hello, I'm planning to merge gallium-strict-aliasing branch soon, which will bring another gallium api change. pipe_reference function has different arguments, because the old version was pretty much not really useful for strict-aliasing compliant code (util_color_pack functions also gets an updat

[Mesa3d-dev] Mesa 7.6.2 release candidate 3 and Mesa 7.7 release candidate 2

2009-12-07 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Mesa 7.6.1-rc3 available for testing at ftp://freedesktop.org/pub/mesa/7.6.1/ md5sums: e3953c0922e106d3bb17d8885aa6b381 MesaDemos-7.6.1-rc3.tar.bz2 7defc7f743df092379e7867c22c806f4 MesaDemos-7.6.1-rc3.tar.gz 24e143039540f744ada492946fea6afa MesaDe

Re: [Mesa3d-dev] texformat-rework branch

2009-12-07 Thread Brian Paul
Forwarding... --- Begin Message --- It appears that R3xx-R4xx can sample from the Z16 format only. R5xx should be able to sample from both Z16 and Z24S8. References: http://aras-p.info/texts/D3D9GPUHacks.html Marek On Tue, Dec 8, 2009 at 12:31 AM, Brian Paul wrote: > OK, for the MESA_FORMAT_Z2

Re: [Mesa3d-dev] texformat-rework branch

2009-12-07 Thread Brian Paul
OK, for the MESA_FORMAT_Z24_S8 case in r300SetDepthTexMode() the 'format' pointer is set to the "X24_Y8" entries. If you read the comment for X24_Y8 in r300_reg.h it says: /* These two values are wrong, but they're the only values that * produce any even vaguely correct results.

Re: [Mesa3d-dev] texformat-rework branch

2009-12-07 Thread Maciej Cencora
Depth/stencil buffer formats is a different thing (already fixed). Currently the problem is with depth textures. Formerly driver choose _mesa_texformat_s8_z24 for depth textures (radeonChooseTextureFormat in radeon_texture.c) then in r300SetDepthTexMode (r300_texstate.c) we set proper hw format

[Mesa3d-dev] [Bug 25500] Add linker option to mklib call

2009-12-07 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25500 --- Comment #1 from Robert Schwebel 2009-12-07 13:39:06 PST --- Created an attachment (id=31828) --> (http://bugs.freedesktop.org/attachment.cgi?id=31828) patch to fix the issue -- Configure bugmail: http://bugs.freedesktop.org/userprefs

[Mesa3d-dev] [Bug 25500] New: Add linker option to mklib call

2009-12-07 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25500 Summary: Add linker option to mklib call Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component:

Re: [Mesa3d-dev] texformat-rework branch

2009-12-07 Thread Brian Paul
The main thing is to choose the z/stencil format that's supported by the hardware. As I mentioned before, it looks like different generations of ATI/radeon hardware used different formats. It sounds like that should be resolved now though. What does piglit's texdepth rendering look like? Wh

[Mesa3d-dev] [Bug 25499] Add DESTDIR support to src/gallium/winsys/xlib/Makefile

2009-12-07 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25499 Robert Schwebel changed: What|Removed |Added CC||m...@pengutronix.de -- Configure b

[Mesa3d-dev] [Bug 25499] New: Add DESTDIR support to src/gallium/winsys/xlib/Makefile

2009-12-07 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25499 Summary: Add DESTDIR support to src/gallium/winsys/xlib/Makefile Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: me

Re: [Mesa3d-dev] Gallium3D Developers Workshop Now Online

2009-12-07 Thread Uros Nedic
Excellent news! Please update site as soon as possible. Topics are more than interesting. If you have some otherPDF documenation, book, or other materials (white papers,blueprints, etc.) you want to open to the public, pleasedo it since it is very important for us who are not at theepicenter o

[Mesa3d-dev] Gallium3D Developers Workshop Now Online

2009-12-07 Thread Jens Owen
Gallium3D Developers, The videos and slide decks from the Gallium3D Developers Workshop hosted by VMware on Nov 13th are now being posted online at: http://www.lunarg.com/wordpress/technologies/gallium-3d/gallium3d-online-developers-workshop/ More of the presentations will be posted to thi

[Mesa3d-dev] gallium: let drivers fallback on framebuffer clearing

2009-12-07 Thread Marek Olšák
Hi, Because some hardware under some circumstances (e.g. disabled tiling) may not be able to use a hardware-specific clear path, it would be nice to let a state tracker do the clearing by drawing a screen-aligned quad. I am proposing to change the pipe_context->clear function to return TRUE if buf