[Mesa3d-dev] [Bug 27612] New: Mesa 7.8.1 does not compile against libdrm 2.4.20

2010-04-12 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27612 Summary: Mesa 7.8.1 does not compile against libdrm 2.4.20 Product: Mesa Version: unspecified Platform: Other OS/Version: Linux (All) Status: NEW Severity: normal P

Re: [Mesa3d-dev] ARB draw buffers + texenv program

2010-04-12 Thread Luca Barbieri
On nv30/nv40 support for patching fragment programs is already necessary (constants must be patched in as immediates), and this can be handled by just patching the end of the fragment program to include a variable number of instructions to copy a temp to COLOR[x]. It's possible that there could be

Re: [Mesa3d-dev] ARB draw buffers + texenv program

2010-04-12 Thread Dave Airlie
> > (3) Should gl_FragColor be aliased to gl_FragData[0]? > >      RESOLUTION: No.  A shader should write either gl_FragColor, or >      gl_FragData[n], but not both. > >      Writing to gl_FragColor will write to all draw buffers specified >      with DrawBuffersARB. > > So I was really just maski

Re: [Mesa3d-dev] to Implement on new GPUs

2010-04-12 Thread nitesh suthar
hello all, thank you for reply Actually I am working on arm board which support OpenGLES 1.1 and OpenGLES 2.0. which provides hardware acceleration for redering images. What my objective is that I want to implement this OpenGLES 2.0 into mesa for interactive graphics with hardware acceleration to

Re: [Mesa3d-dev] ARB draw buffers + texenv program

2010-04-12 Thread Dave Airlie
On Tue, Apr 6, 2010 at 2:00 AM, Brian Paul wrote: > Dave Airlie wrote: >> >> Just going down the r300g piglit failures and noticed fbo-drawbuffers >> failed, I've no idea >> if this passes on Intel hw, but it appears the texenvprogram really >> needs to understand the >> draw buffers. The attached

[Mesa3d-dev] GLES1/2 and DRI drivers

2010-04-12 Thread Kristian Høgsberg
Hi, I've been looking into the GLES1/2 support in mesa and trying to figure out how to make it work for DRI drivers as well. The current approach only works for gallium, and it works by compiling mesa core as different state trackers. Each state tracker is just a thin filter on top of the public

[Mesa3d-dev] [Bug 27586] texture3d max sizes are too small

2010-04-12 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=27586 Alex Deucher changed: What|Removed |Added Component|Drivers/DRI/R600|Mesa core AssignedTo|dri-de...@li