[Mesa3d-dev] [Bug 24320] New: glXQueryDrawable returns 0 for all attributes except GLX_FBCONFIG_ID

2009-10-05 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24320 Summary: glXQueryDrawable returns 0 for all attributes except GLX_FBCONFIG_ID Product: Mesa Version: 7.5 Platform: Other OS/Version: Linux (All) Status: NEW

[Mesa3d-dev] [Bug 24321] New: glXQueryExtension doesn't set eventBase and errorBase

2009-10-05 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24321 Summary: glXQueryExtension doesn't set eventBase and errorBase Product: Mesa Version: 7.5 Platform: Other OS/Version: Linux (All) Status: NEW Severity: normal

[Mesa3d-dev] [Bug 24318] Fix building of GLSL demos which use M_PI when M_PI is not defined by math.h

2009-10-05 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24318 Brian Paul brian.e.p...@gmail.com changed: What|Removed |Added Status|NEW |RESOLVED

[Mesa3d-dev] [Bug 24318] Fix building of GLSL demos which use M_PI when M_PI is not defined by math.h

2009-10-05 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24318 --- Comment #3 from Jon TURNEY jon.tur...@dronecode.org.uk 2009-10-05 10:34:51 PST --- (In reply to comment #2) NAK!!! The only systems where I have seen M_PI not defined is MSVC. On MSVC it is not defined /by default/, but it can be

[Mesa3d-dev] [Bug 24318] Fix building of GLSL demos which use M_PI when M_PI is not defined by math.h

2009-10-05 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24318 --- Comment #4 from Brian Paul brian.e.p...@gmail.com 2009-10-05 10:38:27 PST --- Just a historical note: I recall needing the #ifndef M_PI stuff many years ago on some Unix variants (HP-UX?), before Mesa was running on Windows. If you want

[Mesa3d-dev] [Bug 24318] Fix building of GLSL demos which use M_PI when M_PI is not defined by math.h

2009-10-05 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24318 --- Comment #5 from Jon TURNEY jon.tur...@dronecode.org.uk 2009-10-05 11:02:33 PST --- I'll see if I can cook up a patch to do this 'properly' (or at least 'better') For the compiler/header combination I have, -std=c99 -U__STRICT_ANSI__

[Mesa3d-dev] [Bug 24318] Fix building of GLSL demos which use M_PI when M_PI is not defined by math.h

2009-10-05 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24318 --- Comment #6 from Tom Fogal tfo...@alumni.unh.edu 2009-10-05 11:12:15 PST --- bugzilla-dae...@freedesktop.org writes: http://bugs.freedesktop.org/show_bug.cgi?id=24318 --- Comment #2 from Ian Romanick i...@freedesktop.org 2009-10-05

[Mesa3d-dev] [Bug 24334] New: mesa git fails to build with xf86vidmodeproto 2.3

2009-10-05 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24334 Summary: mesa git fails to build with xf86vidmodeproto 2.3 Product: Mesa Version: git Platform: All OS/Version: Linux (All) Status: NEW Severity: major Priority:

[Mesa3d-dev] [Bug 24207] Extension for S3TC decompression only

2009-10-03 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24207 --- Comment #6 from Ian Romanick i...@freedesktop.org 2009-10-02 23:15:12 PST --- (In reply to comment #5) Anyway, we're wasting time while the solution is pretty simple: we should just ignore patents (in particular, they don't apply in

[Mesa3d-dev] [Bug 24207] Extension for S3TC decompression only

2009-10-03 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24207 --- Comment #7 from martin mn...@minimum.se 2009-10-03 01:37:41 PST --- The solution should make life easier for the end user. It's a lot easier to install an extra gstreamer codec compared to apt-get source totem and rebuilding totem with

[Mesa3d-dev] [Bug 24226] libGL tries using direct mode when it should use indirect (only tries indirect if forced)

2009-10-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24226 --- Comment #5 from Chia-I Wu olva...@gmail.com 2009-10-01 23:50:01 PST --- Created an attachment (id=29992) -- (http://bugs.freedesktop.org/attachment.cgi?id=29992) no empy configs Do you have a nvidia card on your local machine?

[Mesa3d-dev] [Bug 24226] libGL tries using direct mode when it should use indirect (only tries indirect if forced)

2009-10-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24226 --- Comment #6 from Jeremy Huddleston jerem...@freedesktop.org 2009-10-02 00:02:05 PST --- Yes, I have an nVidia card on this machine, but it also happens when I have an ATI card on the server machine. The vendor card information is

[Mesa3d-dev] [Bug 24226] libGL tries using direct mode when it should use indirect (only tries indirect if forced)

2009-10-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24226 --- Comment #7 from Chia-I Wu olva...@gmail.com 2009-10-02 00:43:07 PST --- There is no spec on the rules. The visuals/fbconfigs reported by the server are converted to __GLcontextModes in mesa. You can have a look at driConfigEqual in

[Mesa3d-dev] [Bug 24226] libGL tries using direct mode when it should use indirect (only tries indirect if forced)

2009-10-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24226 --- Comment #8 from Chia-I Wu olva...@gmail.com 2009-10-02 00:57:36 PST --- I had a quick look at the link you gave. It might be maxPbufferWidth/maxPbufferHeight that fails the matching test. But there is no point to adjust the two fileds

[Mesa3d-dev] [Bug 24226] libGL tries using direct mode when it should use indirect (only tries indirect if forced)

2009-10-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24226 --- Comment #9 from Jeremy Huddleston jerem...@freedesktop.org 2009-10-02 01:08:27 PST --- Excellent. With that patch in place, we end up with AIGLX rather than erroring out. Looks good to me. -- Configure bugmail:

[Mesa3d-dev] [Bug 24207] Extension for S3TC decompression only

2009-10-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24207 --- Comment #3 from Fabio fabio@libero.it 2009-10-02 02:58:21 PST --- Maybe I am missing something here, but since decompression is already supported (indeed the games work fine when forcing it with driconf) is there a way to make it

[Mesa3d-dev] [Bug 24207] Extension for S3TC decompression only

2009-10-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24207 --- Comment #4 from Ian Romanick i...@freedesktop.org 2009-10-02 11:02:53 PST --- (In reply to comment #2) GPU (which decompresses it on the way) and then work from the buffer. That doesn't infringe the S3TC license. Unless you're a

[Mesa3d-dev] [Bug 24207] Extension for S3TC decompression only

2009-10-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24207 --- Comment #5 from Stephane Marchesin marche...@icps.u-strasbg.fr 2009-10-02 11:17:27 PST --- (In reply to comment #4) (In reply to comment #2) GPU (which decompresses it on the way) and then work from the buffer. That doesn't

[Mesa3d-dev] [Bug 24226] libGL tries using direct mode when it should use indirect (only tries indirect if forced)

2009-10-01 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24226 --- Comment #2 from Jeremy Huddleston jerem...@freedesktop.org 2009-10-01 01:17:41 PST --- You miss the point. This isn't about glxinfo, this is about *ALL* glx applications. glxinfo is just an example. You said, glxinfo creates a context

[Mesa3d-dev] [Bug 22157] Build fixes for cygwin

2009-10-01 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22157 Jon TURNEY jon.tur...@dronecode.org.uk changed: What|Removed |Added Status|NEW |RESOLVED

[Mesa3d-dev] [Bug 22561] psc-ext_list_first_time is not set correctly if LIBGL_ALWAYS_INDIRECT is forced

2009-10-01 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22561 Jon TURNEY jon.tur...@dronecode.org.uk changed: What|Removed |Added Summary|Some GLX_SGIX_fbconfig

[Mesa3d-dev] [Bug 22561] Some GLX_SGIX_fbconfig functions improperly check direct extensions available when using indirect rendering

2009-10-01 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=22561 Jon TURNEY jon.tur...@dronecode.org.uk changed: What|Removed |Added Attachment #27364|0 |1 is

[Mesa3d-dev] [Bug 24093] can't render stuff using webgl on intel

2009-10-01 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24093 --- Comment #5 from Brian Paul brian.e.p...@gmail.com 2009-10-01 13:15:52 PST --- OSMesa doesn't have any GLX features/extensions. It has a totally different interface. I'm not familiar with WebGL either. Hopefully you can debug this

[Mesa3d-dev] [Bug 24226] libGL tries using direct mode when it should use indirect (only tries indirect if forced)

2009-10-01 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24226 --- Comment #3 from Chia-I Wu olva...@gmail.com 2009-10-01 20:29:39 PST --- I see your point. I guess the old behavior is simply because there was no swrast_dri. As for swrast_dri, it has _direct_ access to the (pure software) OpenGL

[Mesa3d-dev] [Bug 24226] libGL tries using direct mode when it should use indirect (only tries indirect if forced)

2009-10-01 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24226 --- Comment #4 from Jeremy Huddleston jerem...@freedesktop.org 2009-10-01 21:11:29 PST --- Created an attachment (id=29991) -- (http://bugs.freedesktop.org/attachment.cgi?id=29991) glxinfo.txt Here's glxinfo's output when run as a local

[Mesa3d-dev] [Bug 24226] New: libGL tries using direct mode when it should use indirect (only tries indirect if forced)

2009-09-30 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24226 Summary: libGL tries using direct mode when it should use indirect (only tries indirect if forced) Product: Mesa Version: 7.5 Platform: Other OS/Version: All

[Mesa3d-dev] [Bug 24211] glXQueryContext returns 1 for GLX_RENDER_TYPE attribute

2009-09-30 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24211 --- Comment #2 from Ian Romanick i...@freedesktop.org 2009-09-30 12:23:36 PST --- (In reply to comment #1) Created an attachment (id=29947) -- (http://bugs.freedesktop.org/attachment.cgi?id=29947) [details] patch for glx Here's a patch

[Mesa3d-dev] [Bug 24207] Extension for S3TC decompression only

2009-09-30 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24207 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Status|NEW |RESOLVED

[Mesa3d-dev] [Bug 24230] New: New account request for mesa/r300/r600 development

2009-09-30 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24230 Summary: New account request for mesa/r300/r600 development Product: Mesa Version: unspecified Platform: Other OS/Version: All Status: NEW Severity: normal

[Mesa3d-dev] [Bug 24207] Extension for S3TC decompression only

2009-09-30 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24207 --- Comment #2 from Stephane Marchesin marche...@icps.u-strasbg.fr 2009-09-30 12:37:06 PST --- (In reply to comment #1) There already is such an extension. See: http://www.opengl.org/registry/specs/EXT/texture_compression_dxt1.txt

[Mesa3d-dev] [Bug 24230] New account request for mesa/r300/r600 development

2009-09-30 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24230 --- Comment #1 from Andre Maasikas amaasi...@gmail.com 2009-09-30 12:37:17 PST --- Created an attachment (id=29954) -- (http://bugs.freedesktop.org/attachment.cgi?id=29954) gpg-pub -- Configure bugmail:

[Mesa3d-dev] [Bug 24232] New: Error occurs during install of Google Earth

2009-09-30 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24232 Summary: Error occurs during install of Google Earth Product: Mesa Version: 7.4 Platform: x86 (IA32) OS/Version: Linux (All) Status: NEW Severity: normal Priority:

[Mesa3d-dev] [Bug 24230] New account request for mesa/r300/r600 development

2009-09-30 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24230 Alex Deucher ag...@yahoo.com changed: What|Removed |Added AssignedTo|mesa3d-

[Mesa3d-dev] [Bug 24211] glXQueryContext returns 1 for GLX_RENDER_TYPE attribute

2009-09-30 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24211 Brian Paul brian.e.p...@gmail.com changed: What|Removed |Added Status|NEW |RESOLVED

[Mesa3d-dev] [Bug 24226] libGL tries using direct mode when it should use indirect (only tries indirect if forced)

2009-09-30 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24226 Chia-I Wu olva...@gmail.com changed: What|Removed |Added CC||olva...@gmail.com ---

[Mesa3d-dev] [Bug 24207] New: Extension for S3TC decompression only

2009-09-29 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24207 Summary: Extension for S3TC decompression only Product: Mesa Version: git Platform: All URL: http://trac.wildfiregames.com/ticket/313 OS/Version: All Status: NEW

[Mesa3d-dev] [Bug 24211] New: glXQueryContext returns 1 for GLX_RENDER_TYPE attribute

2009-09-29 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24211 Summary: glXQueryContext returns 1 for GLX_RENDER_TYPE attribute Product: Mesa Version: 7.5 Platform: All OS/Version: Linux (All) Status: NEW Severity: normal

[Mesa3d-dev] [Bug 24217] Mesa implemetation error with glXCopyContext

2009-09-29 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24217 --- Comment #1 from Brian Paul brian.e.p...@gmail.com 2009-09-29 08:38:19 PST --- OK, I've committed a work-around fix for this. Commit 9b5541617fd16d4b1de474a766717edf72112d21 on the 7.6 branch for now. Let me know if this is sufficient

[Mesa3d-dev] [Bug 24211] glXQueryContext returns 1 for GLX_RENDER_TYPE attribute

2009-09-29 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24211 --- Comment #1 from Brian Paul brian.e.p...@gmail.com 2009-09-29 09:29:39 PST --- Created an attachment (id=29947) -- (http://bugs.freedesktop.org/attachment.cgi?id=29947) patch for glx Here's a patch that fixes the issue. Ian, can you

[Mesa3d-dev] [Bug 24211] glXQueryContext returns 1 for GLX_RENDER_TYPE attribute

2009-09-29 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24211 Brian Paul brian.e.p...@gmail.com changed: What|Removed |Added CC||i...@freedesktop.org

[Mesa3d-dev] [Bug 24217] New: Mesa implemetation error with glXCopyContext

2009-09-29 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24217 Summary: Mesa implemetation error with glXCopyContext Product: Mesa Version: 7.5 Platform: Other OS/Version: Linux (All) Status: NEW Severity: normal Priority:

[Mesa3d-dev] [Bug 24168] glxgears: XIO: fatal IO error 22 when closing its window

2009-09-28 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24168 --- Comment #2 from Pacho Ramos pa...@condmat1.ciencias.uniovi.es 2009-09-28 00:24:57 PST --- OK, thanks a lot for the explanation :-) -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving

[Mesa3d-dev] [Bug 24168] glxgears: XIO: fatal IO error 22 when closing its window

2009-09-27 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24168 maximlevit...@gmail.com changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Mesa3d-dev] [Bug 24168] New: glxgears: XIO: fatal IO error 22 when closing its window

2009-09-26 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24168 Summary: glxgears: XIO: fatal IO error 22 when closing its window Product: Mesa Version: 7.5 Platform: Other OS/Version: All Status: NEW Severity: normal Priority:

[Mesa3d-dev] [Bug 9293] near all xdemos programns have xcb_xlib_lock assertions

2009-09-26 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=9293 Pacho Ramos pa...@condmat1.ciencias.uniovi.es changed: What|Removed |Added CC|

[Mesa3d-dev] [Bug 9293] near all xdemos programns have xcb_xlib_lock assertions

2009-09-26 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=9293 --- Comment #2 from Thomas Hellström tho...@tungstengraphics.com 2009-09-26 11:11:12 PST --- I think this is a duplicate of bug #20708. xcb-enabled Xlib + multithreaded apps is currently a very bad idea. -- Configure bugmail:

[Mesa3d-dev] [Bug 23859] Assertion failure in SGIS_genereate_mipmaps path

2009-09-24 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23859 --- Comment #7 from Mateusz Kaduk mateusz.ka...@gmail.com 2009-09-24 03:06:16 PST --- (In reply to comment #6) *** Bug 23230 has been marked as a duplicate of this bug. *** Test was performed on RegnumOnline 1.0.8 x86-64, GM965, Mesa

[Mesa3d-dev] [Bug 23859] Assertion failure in SGIS_genereate_mipmaps path

2009-09-24 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23859 Brian Paul brian.e.p...@gmail.com changed: What|Removed |Added Status|NEW |RESOLVED

[Mesa3d-dev] [Bug 23859] Assertion failure in SGIS_genereate_mipmaps path

2009-09-24 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23859 --- Comment #9 from Sven Arvidsson s...@whiz.se 2009-09-24 12:06:28 PST --- I can confirm that the bugs in X2 and the problem with refraction in HoN are gone. Thanks for fixing this! -- Configure bugmail:

[Mesa3d-dev] [Bug 23859] Assertion failure in SGIS_genereate_mipmaps path

2009-09-24 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23859 --- Comment #10 from Mateusz Kaduk mateusz.ka...@gmail.com 2009-09-24 12:50:37 PST --- (In reply to comment #9) I can confirm that the bugs in X2 and the problem with refraction in HoN are gone. Thanks for fixing this! Yes, same

[Mesa3d-dev] [Bug 24093] can't render stuff using webgl on intel

2009-09-23 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24093 Ian Romanick i...@freedesktop.org changed: What|Removed |Added AssignedTo|i...@freedesktop.org |mesa3d-

[Mesa3d-dev] [Bug 23941] Wine offscreen rendering causes GL_INVALID_FRAMEBUFFER_OPERATION_EXT

2009-09-22 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23941 --- Comment #2 from Henri Verbeet hverb...@gmail.com 2009-09-22 01:32:00 PST --- (In reply to comment #1) I don't have time to investigate, but does Wine have a search method for finding supported framebuffer configurations? If you read

[Mesa3d-dev] [Bug 23941] Wine offscreen rendering causes GL_INVALID_FRAMEBUFFER_OPERATION_EXT

2009-09-22 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23941 --- Comment #3 from Sven Arvidsson s...@whiz.se 2009-09-22 06:02:40 PST --- I haven't filed any bugs against Wine for this no. The game I tried for this is the Halo demo, which according to the AppDB entry is very well supported:

[Mesa3d-dev] [Bug 16984] Create and Call and Create and Execute display lists cause crash.

2009-09-22 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=16984 Ian Romanick i...@freedesktop.org changed: What|Removed |Added CC||i...@freedesktop.org

[Mesa3d-dev] [Bug 23884] Unigine Tropics demo requires GL_ARB_half_float_vertex

2009-09-21 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23884 --- Comment #2 from Sven Arvidsson s...@whiz.se 2009-09-21 05:12:18 PST --- It seems Unigine also requires GL_EXT_framebuffer_multisample -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving

[Mesa3d-dev] [Bug 24016] Shadowgrounds: bad srcFormat in extract float data

2009-09-21 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24016 --- Comment #6 from Sven Arvidsson s...@whiz.se 2009-09-21 05:14:23 PST --- (In reply to comment #5) If that's a problem related to that texture format, you could try setting the env var MESA_EXTENSION_OVERRIDE=-GL_ATI_envmap_bumpmap in

[Mesa3d-dev] [Bug 24016] Shadowgrounds: bad srcFormat in extract float data

2009-09-21 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24016 --- Comment #7 from Sven Arvidsson s...@whiz.se 2009-09-21 09:21:03 PST --- Created an attachment (id=29719) -- (http://bugs.freedesktop.org/attachment.cgi?id=29719) backtrace from crash with i965 Forgot to attach this earlier, this is the

[Mesa3d-dev] [Bug 24016] Shadowgrounds: bad srcFormat in extract float data

2009-09-21 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24016 --- Comment #8 from Sven Arvidsson s...@whiz.se 2009-09-21 09:22:02 PST --- Created an attachment (id=29720) -- (http://bugs.freedesktop.org/attachment.cgi?id=29720) screenshot when software rendering is forced -- Configure bugmail:

[Mesa3d-dev] [Bug 23657] 956e6c3978abe918348377cf05e5c92971e50d3f breaks redbook texsub and texbind

2009-09-21 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23657 Alex Deucher ag...@yahoo.com changed: What|Removed |Added Status|NEW |RESOLVED

[Mesa3d-dev] [Bug 23941] Wine offscreen rendering causes GL_INVALID_FRAMEBUFFER_OPERATION_EXT

2009-09-21 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23941 --- Comment #1 from Brian Paul brian.e.p...@gmail.com 2009-09-21 17:16:09 PST --- I don't have time to investigate, but does Wine have a search method for finding supported framebuffer configurations? If you read the spec, the driver is

[Mesa3d-dev] [Bug 21235] Wine d3d GLSL errors

2009-09-20 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=21235 Adam Lantos h...@playma.org changed: What|Removed |Added CC||h...@playma.org

[Mesa3d-dev] [Bug 21235] Wine d3d GLSL errors

2009-09-20 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=21235 --- Comment #6 from Sven Arvidsson s...@whiz.se 2009-09-20 11:54:12 PST --- This bug was never about any crashes, but GLSL support in Wine. It's probably a better idea to open a new bug for the crash. -- Configure bugmail:

[Mesa3d-dev] [Bug 21235] Wine d3d GLSL errors

2009-09-20 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=21235 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Status|REOPENED|RESOLVED

[Mesa3d-dev] [Bug 24016] Shadowgrounds: bad srcFormat in extract float data

2009-09-20 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24016 --- Comment #5 from Roland Scheidegger srol...@tungstengraphics.com 2009-09-20 17:56:00 PST --- (In reply to comment #3) Created an attachment (id=29676) -- (http://bugs.freedesktop.org/attachment.cgi?id=29676) [details] Call

[Mesa3d-dev] [Bug 24016] Shadowgrounds: bad srcFormat in extract float data

2009-09-19 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24016 --- Comment #4 from Sven Arvidsson s...@whiz.se 2009-09-19 05:27:19 PST --- The implementation error message is gone now, but the problems with the game are the same. -- Configure bugmail:

[Mesa3d-dev] [Bug 10908] GLSL: gl_FogParamaters gl_Fog built-in uniform not functioning

2009-09-18 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10908 --- Comment #7 from Vinson Lee v...@vmware.com 2009-09-17 23:55:01 PST --- uniform gl_FogParameters gl_Fog; The Apple GLSL compiler will not compile the fragment shader if the above line is included. The error message 'gl_' : reserved

[Mesa3d-dev] [Bug 24016] New: Shadowgrounds: bad srcFormat in extract float data

2009-09-18 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24016 Summary: Shadowgrounds: bad srcFormat in extract float data Product: Mesa Version: git Platform: Other URL: http://demofiles.linuxgamepublishing.com/shadowgrounds/ OS/Version: All

[Mesa3d-dev] [Bug 10908] GLSL: gl_FogParamaters gl_Fog built-in uniform not functioning

2009-09-18 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10908 --- Comment #8 from Ian Romanick i...@freedesktop.org 2009-09-18 11:11:45 PST --- (In reply to comment #7) uniform gl_FogParameters gl_Fog; The Apple GLSL compiler will not compile the fragment shader if the above line is included. The

[Mesa3d-dev] [Bug 24016] Shadowgrounds: bad srcFormat in extract float data

2009-09-18 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24016 --- Comment #2 from Sven Arvidsson s...@whiz.se 2009-09-18 12:07:47 PST --- Created an attachment (id=29674) -- (http://bugs.freedesktop.org/attachment.cgi?id=29674) Backtrace from break Sure, I hope this is correct: Breakpoint 1,

[Mesa3d-dev] [Bug 24016] Shadowgrounds: bad srcFormat in extract float data

2009-09-18 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24016 --- Comment #3 from Ian Romanick i...@freedesktop.org 2009-09-18 15:29:06 PST --- Created an attachment (id=29676) -- (http://bugs.freedesktop.org/attachment.cgi?id=29676) Call _mesa_unpack_dudv_span_byte with the base internal format I

[Mesa3d-dev] [Bug 15202] glGetAttribLocation not supported in display list.

2009-09-18 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=15202 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Status|NEW |RESOLVED

[Mesa3d-dev] [Bug 23859] Assertion failure in SGIS_genereate_mipmaps path

2009-09-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23859 --- Comment #6 from Ian Romanick i...@freedesktop.org 2009-09-17 00:06:36 PST --- *** Bug 23230 has been marked as a duplicate of this bug. *** -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are

[Mesa3d-dev] [Bug 23859] Assertion failure in SGIS_genereate_mipmaps path

2009-09-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23859 Ian Romanick i...@freedesktop.org changed: What|Removed |Added CC||s...@whiz.se ---

[Mesa3d-dev] [Bug 23774] Using glutCreateWindow() seeds RNG with predictable value

2009-09-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23774 --- Comment #7 from Geir Ove Myhr gom...@gmail.com 2009-09-17 12:40:22 PST --- (In reply to comment #6) Geir, could you test this patch? Tested. With the patch, the test program gets new random numbers every new second, so the patch

[Mesa3d-dev] [Bug 14601] Crash

2009-09-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=14601 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Status|NEW |RESOLVED

[Mesa3d-dev] [Bug 7340] Conversion error in t_vertex.c when compiling MesaLib-6.5 on Darwin

2009-09-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=7340 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Status|REOPENED|RESOLVED

[Mesa3d-dev] [Bug 21873] Missing GLSL feature: Linking of multiple shaders

2009-09-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=21873 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Status|NEW |RESOLVED

[Mesa3d-dev] [Bug 7789] Problem compiling Mesa 6.5

2009-09-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=7789 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Status|NEW |RESOLVED

[Mesa3d-dev] [Bug 9204] Segfault after glXMakeCurrent

2009-09-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=9204 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Keywords|have-backtrace |NEEDINFO ---

[Mesa3d-dev] [Bug 9427] Problems in manual-page markup on the Mesa gl library pages

2009-09-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=9427 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Status|NEW |RESOLVED

[Mesa3d-dev] [Bug 9784] Extend query object interface to allow better hw support.

2009-09-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=9784 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Status|NEW |RESOLVED

[Mesa3d-dev] [Bug 10416] Mesa: regression with glsl-compiler merge

2009-09-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10416 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Status|NEW |RESOLVED

[Mesa3d-dev] [Bug 10908] GLSL: gl_FogParamaters gl_Fog built-in uniform not functioning

2009-09-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10908 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Version|6.5 |git --- Comment

[Mesa3d-dev] [Bug 11031] small bug in glOrtho manual

2009-09-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=11031 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Status|NEW |RESOLVED

[Mesa3d-dev] [Bug 11605] glxgears cause X to crash

2009-09-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=11605 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Status|REOPENED|RESOLVED

[Mesa3d-dev] [Bug 14675] mythfrontend crashes in glXMakeCurrentReadSGI()

2009-09-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=14675 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Status|NEW |RESOLVED

[Mesa3d-dev] [Bug 16653] Mesa 7.1 tracker

2009-09-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=16653 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Status|ASSIGNED|RESOLVED

[Mesa3d-dev] [Bug 23774] Using glutCreateWindow() seeds RNG with predictable value

2009-09-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23774 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Status|NEW |RESOLVED

[Mesa3d-dev] [Bug 21828] Feature request: GL_EXT_vertex_array_bgra support

2009-09-17 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=21828 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Status|NEW |RESOLVED

[Mesa3d-dev] [Bug 21267] progs/tests: various issues

2009-09-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=21267 --- Comment #12 from Fabio fabio@libero.it 2009-09-16 01:41:47 PST --- As for api_speed.c, it's old and doesn't compile any more so just ignore it. What about removing the execute bit from api_speed.py , just to make sure no one try to

[Mesa3d-dev] [Bug 23946] Wine GLSL support

2009-09-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23946 --- Comment #6 from Ian Romanick i...@freedesktop.org 2009-09-16 07:38:23 PST --- (In reply to comment #4) Do most other GL drivers allow a larger range of offsets? We could easily raise them in Mesa. It looks like all the hardware we

[Mesa3d-dev] [Bug 23946] Wine GLSL support

2009-09-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23946 --- Comment #7 from Brian Paul brian.e.p...@gmail.com 2009-09-16 07:49:43 PST --- Perhaps we should add a ctx-Const.Vertex/FragmentProgram.MaxAddrOffset field rather than hard-code a value in the parser. The range would be [-MaxAddrOffset-1

[Mesa3d-dev] [Bug 23946] Wine GLSL support

2009-09-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23946 --- Comment #8 from Pauli suok...@gmail.com 2009-09-16 07:55:10 PST --- (In reply to comment #6) (In reply to comment #4) Do most other GL drivers allow a larger range of offsets? We could easily raise them in Mesa. It looks like all

[Mesa3d-dev] [Bug 23946] Wine GLSL support

2009-09-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23946 Ian Romanick i...@freedesktop.org changed: What|Removed |Added Status|NEW |RESOLVED

[Mesa3d-dev] [Bug 23960] Coldest: Unresolved symbols in shader

2009-09-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23960 --- Comment #1 from Ian Romanick i...@freedesktop.org 2009-09-16 08:11:03 PST --- Svan, could you verify whether this is a duplicate of bug #23946? The symptoms sound similar. -- Configure bugmail:

[Mesa3d-dev] [Bug 23946] Wine GLSL support

2009-09-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23946 --- Comment #10 from Sven Arvidsson s...@whiz.se 2009-09-16 09:01:58 PST --- *** Bug 23960 has been marked as a duplicate of this bug. *** -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving

[Mesa3d-dev] [Bug 23946] Wine GLSL support

2009-09-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23946 --- Comment #12 from Alex Deucher ag...@yahoo.com 2009-09-16 11:42:04 PST --- (In reply to comment #11) I'm pretty sure when I wrote that code in the r200 driver it didn't work with fglrx. I think I quickly tried negative offsets but

[Mesa3d-dev] [Bug 23946] Wine GLSL support

2009-09-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23946 --- Comment #13 from Ian Romanick i...@freedesktop.org 2009-09-16 15:44:14 PST --- (In reply to comment #11) (In reply to comment #8) I did check the r200 and registers support 8bits for offset but vertex program compiler doesn't

[Mesa3d-dev] [Bug 23774] Using glutCreateWindow() seeds RNG with predictable value

2009-09-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23774 --- Comment #6 from Ian Romanick i...@freedesktop.org 2009-09-16 16:51:11 PST --- Created an attachment (id=29610) -- (http://bugs.freedesktop.org/attachment.cgi?id=29610) glx: Use initstate_r / random_r instead of corrupting global random

[Mesa3d-dev] [Bug 23946] Wine GLSL support

2009-09-15 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23946 --- Comment #3 from Henri Verbeet hverb...@gmail.com 2009-09-15 00:25:29 PST --- (In reply to comment #2) There's another issue but it's a problem with Wine. The following vertex program is illegal: !!ARBvp1.0 PARAM C[66] = {

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