[Mesa3d-dev] [Bug 16856] GLSL indexing of unsized array results in assertion failure

2009-08-24 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=16856 ajax at nwnk dot net changed: What|Removed |Added Version|CVS |git --- Comment #3 from ajax a

[Mesa3d-dev] [Bug 16856] GLSL indexing of unsized array results in assertion failure

2008-07-29 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=16856 --- Comment #2 from Brian Paul <[EMAIL PROTECTED]> 2008-07-29 16:52:45 PST --- OK, I've brought over the GLSL fixes to master from gallium-0.1. This shader still doesn't compile however, because we don't yet support indexing a vec4 with a var

[Mesa3d-dev] [Bug 16856] GLSL indexing of unsized array results in assertion failure

2008-07-29 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=16856 --- Comment #1 from Brian Paul <[EMAIL PROTECTED]> 2008-07-29 15:59:52 PST --- I believe I've fixed this assertion/segfault on the gallium-0.1 branch. There's a number of GLSL things on that branch I should bring into 7.1... I probably won't