Re: [Mesa3d-dev] GLSL status in Mesa

2006-02-17 Thread Jeffrey Timanus
Hello Michal et al, Congrats on getting your work into the cvs tree! I updated my view, and had a brief look at your implementation last night. After some more investigation, I'll see how easy it would be to plug my preprocessor into your lexical scanner. Hopefully over the weekend I'll have s

Re: [Mesa3d-dev] GLSL status in Mesa

2006-02-16 Thread Brian Paul
Michał Król wrote: 06-02-15, Brian Paul <[EMAIL PROTECTED]> napisał(a):> I'm going to check in some fixes for warnings in the new code (nested> comments, missing switch/default clauses, etc.).>> I'd also like to run the code through 'indent' to make the style match> the rest of Mesa (3-space inde

Re: [Mesa3d-dev] GLSL status in Mesa

2006-02-16 Thread Michał Król
06-02-15, Brian Paul <[EMAIL PROTECTED]> napisał(a): > I'm going to check in some fixes for warnings in the new code (nested > comments, missing switch/default clauses, etc.). > > I'd also like to run the code through 'indent' to make the style match > the rest of Mesa (3-space indentation etc). >

Re: [Mesa3d-dev] GLSL status in Mesa

2006-02-15 Thread Keith Whitwell
Michał Król wrote: 2006/2/15, Keith Whitwell <[EMAIL PROTECTED]>: Two questions: Firstly, I'm just looking at the shaders/slang directory now. How much of the C++ code in there is required for your compiler/assembler? It seems like from what is said above that your code is independent of th

Re: [Mesa3d-dev] GLSL status in Mesa

2006-02-15 Thread Michał Król
2006/2/15, Keith Whitwell <[EMAIL PROTECTED]>: > Two questions: > > Firstly, I'm just looking at the shaders/slang directory now. How much > of the C++ code in there is required for your compiler/assembler? It > seems like from what is said above that your code is independent of the > 3dlabs cod

Re: [Mesa3d-dev] GLSL status in Mesa

2006-02-15 Thread Brian Paul
Michał Król wrote: Hello, I have enabled GLSL in Mesa, although it is not complete.Some programming "candies" are not supported, butthis will change soon as I have now a plenty of free time. I have commited a demo, arbfslight, which is a GLSL versionof Brian's arbfplight.c. It contains some hacks

Re: [Mesa3d-dev] GLSL status in Mesa

2006-02-15 Thread Keith Whitwell
Michał Król wrote: Hello, I have enabled GLSL in Mesa, although it is not complete.Some programming "candies" are not supported, butthis will change soon as I have now a plenty of free time. I have commited a demo, arbfslight, which is a GLSL versionof Brian's arbfplight.c. It contains some ha

[Mesa3d-dev] GLSL status in Mesa

2006-02-15 Thread Michał Król
Hello, I have enabled GLSL in Mesa, although it is not complete. Some programming "candies" are not supported, but this will change soon as I have now a plenty of free time. I have commited a demo, arbfslight, which is a GLSL version of Brian's arbfplight.c. It contains some hacks, but should loo