Stephane Marchesin wrote:
> Keith Whitwell wrote:
>> Philipp Klaus Krause wrote:
>>
>>> Brian Paul schrieb:
>>>
>>>
But we might ask ourselves if we really want to expose the shading
language in drivers that can't actually run shaders with conditionals, etc.
>>>
Keith Whitwell wrote:
> Philipp Klaus Krause wrote:
>
>> Brian Paul schrieb:
>>
>>
>>> But we might ask ourselves if we really want to expose the shading
>>> language in drivers that can't actually run shaders with conditionals, etc.
>>>
>>>
>> With loop unrolling and use of the SLT
Philipp Klaus Krause wrote:
> Brian Paul schrieb:
>
>> But we might ask ourselves if we really want to expose the shading
>> language in drivers that can't actually run shaders with conditionals, etc.
>>
>
> With loop unrolling and use of the SLT instruction it could be possible
> to run many sh
Brian Paul schrieb:
>
> But we might ask ourselves if we really want to expose the shading
> language in drivers that can't actually run shaders with conditionals, etc.
>
With loop unrolling and use of the SLT instruction it could be possible
to run many shaders on that hardware.
Philipp
---
Here's a quick little list of things that'll need to be addressed in the
DRI drivers if we want to update them to run shading language programs.
The drivers that currently support GL_ARB_vertex/fragment_program are
the likely candidates.
1. New instructions
The shading language has conditiona