Re: [Mesa3d-dev] GLX_EXT_texture_from_pixmap

2006-02-14 Thread Donnie Berkholz
Adam Jackson wrote: > On Tuesday 07 February 2006 09:49, Brian Paul wrote: >> Bernardo Innocenti wrote: >>> Brian Paul wrote: I've checked in your patches to the Mesa tree. >>> The bit from glxproto.h-texture-from-pixmap-1.patch has not >>> been applied to xorg/proto/GL/glxproto.h. >>> >>> Mes

Re: [Mesa3d-dev] GLX_EXT_texture_from_pixmap

2006-02-14 Thread Adam Jackson
On Tuesday 07 February 2006 09:49, Brian Paul wrote: > Bernardo Innocenti wrote: > > Brian Paul wrote: > >>I've checked in your patches to the Mesa tree. > > > > The bit from glxproto.h-texture-from-pixmap-1.patch has not > > been applied to xorg/proto/GL/glxproto.h. > > > > Mesa doesn't build with

Re: [Mesa3d-dev] GLX_EXT_texture_from_pixmap

2006-02-07 Thread Brian Paul
Bernardo Innocenti wrote: Brian Paul wrote: I've checked in your patches to the Mesa tree. The bit from glxproto.h-texture-from-pixmap-1.patch has not been applied to xorg/proto/GL/glxproto.h. Mesa doesn't build without it. Someone else with CVS-write for X.org will have to check that in

Re: [Mesa3d-dev] GLX_EXT_texture_from_pixmap

2006-02-06 Thread Bernardo Innocenti
Brian Paul wrote: > I've checked in your patches to the Mesa tree. The bit from glxproto.h-texture-from-pixmap-1.patch has not been applied to xorg/proto/GL/glxproto.h. Mesa doesn't build without it. -- // Bernardo Innocenti - Develer S.r.l., R&D dept. \X/ http://www.develer.com/ ---

Re: [Mesa3d-dev] GLX_EXT_texture_from_pixmap

2006-02-06 Thread Adam Jackson
On Monday 06 February 2006 20:39, David Reveman wrote: > On Mon, 2006-02-06 at 17:48 -0700, Brian Paul wrote: > > David, > > > > I've checked in your patches to the Mesa tree. You should probably > > get CVS-write access, if you don't already. > > I don't think I have CVS write access. It would be

Re: [Mesa3d-dev] GLX_EXT_texture_from_pixmap

2006-02-06 Thread Dave Airlie
> > I don't think I have CVS write access. It would be nice if you could fix > that. You should have it now I think, ajax just added it .. Dave. -- David Airlie, Software Engineer http://www.skynet.ie/~airlied / airlied at skynet.ie Linux kernel - DRI, VAX / pam_smb / ILUG --

Re: [Mesa3d-dev] GLX_EXT_texture_from_pixmap

2006-02-06 Thread David Reveman
On Mon, 2006-02-06 at 17:48 -0700, Brian Paul wrote: > David, > > I've checked in your patches to the Mesa tree. You should probably > get CVS-write access, if you don't already. I don't think I have CVS write access. It would be nice if you could fix that. Thanks, -David -

Re: [Mesa3d-dev] GLX_EXT_texture_from_pixmap

2006-02-06 Thread Brian Paul
David, I've checked in your patches to the Mesa tree. You should probably get CVS-write access, if you don't already. -Brian --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download th

Re: [Mesa3d-dev] GLX_EXT_texture_from_pixmap

2006-02-06 Thread James Jones
On Monday 06 February 2006 10:18 am, Brian Paul wrote: > David Reveman wrote: > > Hey, > > > > here's the latest version of the texture from pixmap spec that > > Xgl will be supporting. It's not fully implemented in Xgl yet, > > just so much of it that you can get an indirect rendering > > composit

Re: [Mesa3d-dev] GLX_EXT_texture_from_pixmap

2006-02-06 Thread Andy Ritger
On Mon, 6 Feb 2006, Brian Paul wrote: > David Reveman wrote: > > Hey, > > > > here's the latest version of the texture from pixmap spec that Xgl will > > be supporting. It's not fully implemented in Xgl yet, just so much of it > > that you can get an indirect rendering compositing manager runni

Re: [Mesa3d-dev] GLX_EXT_texture_from_pixmap

2006-02-06 Thread David Reveman
On Mon, 2006-02-06 at 11:18 -0700, Brian Paul wrote: > David Reveman wrote: > > Hey, > > > > here's the latest version of the texture from pixmap spec that Xgl will > > be supporting. It's not fully implemented in Xgl yet, just so much of it > > that you can get an indirect rendering compositing m

Re: [Mesa3d-dev] GLX_EXT_texture_from_pixmap

2006-02-06 Thread Brian Paul
David Reveman wrote: Hey, here's the latest version of the texture from pixmap spec that Xgl will be supporting. It's not fully implemented in Xgl yet, just so much of it that you can get an indirect rendering compositing manager running using it. I've also attached a temporary glxproto.h patch

[Mesa3d-dev] GLX_EXT_texture_from_pixmap

2006-02-06 Thread David Reveman
Hey, here's the latest version of the texture from pixmap spec that Xgl will be supporting. It's not fully implemented in Xgl yet, just so much of it that you can get an indirect rendering compositing manager running using it. I've also attached a temporary glxproto.h patch and my latest patches