David Reveman wrote:
Hey,
here's the latest version of the texture from pixmap spec that Xgl will
be supporting. It's not fully implemented in Xgl yet, just so much of it
that you can get an indirect rendering compositing manager running using
it.
I've also attached a temporary glxproto.h patch and my latest patches to
Mesa for client-side support. They should work with current CVS of Mesa.
Hi David,
I've been meaning to take a closer look at this extension for a long
time, and probably roll it into Mesa CVS.
A few questions:
1. Normally the "EXT" designation is used for extensions that have
been implemented by at least two OpenGL vendors. What do you think of
making it a "MESA" extension?
2. Do you characterize the extension as being a short-term/stop-gap
solution until EGL-based drivers are available? If it gets
incorporated into Mesa CVS I worry people might get a little too
attached to it and divert attention way from the longer-term EGL
solution. I may just be over-cautious.
I'll try to read the whole spec soon and comment on it.
-Brian
-------------------------------------------------------
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems? Stop! Download the new AJAX search engine that makes
searching your log files as easy as surfing the web. DOWNLOAD SPLUNK!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642
_______________________________________________
Mesa3d-dev mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev