Re: [Mesa3d-dev] Merged texmem branch

2006-11-26 Thread Thomas Hellström
Stephane Marchesin wrote: >Stephane Marchesin wrote: > > >>Keith Whitwell wrote: >> >> >> >>>We've just merged the texmem-0-3-branch code. This has been a major >>>project, probably much bigger than we realized when we started on it. >>> >>>The fundamental technology underpinning the cha

Re: [Mesa3d-dev] Merged texmem branch

2006-11-26 Thread Stephane Marchesin
Stephane Marchesin wrote: > Keith Whitwell wrote: > >> We've just merged the texmem-0-3-branch code. This has been a major >> project, probably much bigger than we realized when we started on it. >> >> The fundamental technology underpinning the changes is Thomas >> Hellstrom's new TTM memory

Re: [Mesa3d-dev] Merged texmem branch

2006-11-18 Thread Aapo Tahkola
On 11/1/06, Keith Whitwell <[EMAIL PROTECTED]> wrote: > We've just merged the texmem-0-3-branch code. This has been a major > project, probably much bigger than we realized when we started on it. > > The fundamental technology underpinning the changes is Thomas > Hellstrom's new TTM memory manager

Re: [Mesa3d-dev] Merged texmem branch

2006-11-03 Thread Stephane Marchesin
Keith Whitwell wrote: > We've just merged the texmem-0-3-branch code. This has been a major > project, probably much bigger than we realized when we started on it. > > The fundamental technology underpinning the changes is Thomas > Hellstrom's new TTM memory manager which dynamically maps buffe

Re: [Mesa3d-dev] Merged texmem branch

2006-11-02 Thread Keith Whitwell
Dave Airlie wrote: >> Sorry for the delay. I have to admit I find compressed textures really >> confusing for some reason, and basically do what I can to avoid them... >> >> Have you got an application or Mesa demo which you can point at doing >> the wrong thing? It'd be easier to work from somet

Re: [Mesa3d-dev] Merged texmem branch

2006-11-02 Thread Dave Airlie
> > Sorry for the delay. I have to admit I find compressed textures really > confusing for some reason, and basically do what I can to avoid them... > > Have you got an application or Mesa demo which you can point at doing > the wrong thing? It'd be easier to work from something like that. Well

Re: [Mesa3d-dev] Merged texmem branch

2006-11-02 Thread Keith Whitwell
Dave Airlie wrote: >> Now that the merge is done I propose: >> >> 1. Finish up the glClear() parameter changes I started a week or two ago. >> 2. Get people to test the i915tex driver. > > I setup a machine at home running my gaming machine app which is a very > heavy texture user, it uses compre

Re: [Mesa3d-dev] Merged texmem branch

2006-11-01 Thread Alex Deucher
I just wanted to say thanks to everyone that worked on this. This is a major step forward for open source drivers! Cheers! Alex On 11/1/06, Keith Whitwell <[EMAIL PROTECTED]> wrote: > We've just merged the texmem-0-3-branch code. This has been a major > project, probably much bigger than we re

Re: [Mesa3d-dev] Merged texmem branch

2006-11-01 Thread Dave Airlie
> > Now that the merge is done I propose: > > 1. Finish up the glClear() parameter changes I started a week or two ago. > 2. Get people to test the i915tex driver. I setup a machine at home running my gaming machine app which is a very heavy texture user, it uses compressed, rectangular and POT

Re: [Mesa3d-dev] Merged texmem branch

2006-11-01 Thread Brian Paul
Now that the merge is done I propose: 1. Finish up the glClear() parameter changes I started a week or two ago. 2. Get people to test the i915tex driver. 3. Try to stabilize the code, avoid checking in anything risky 4. Release Mesa 6.5.2 -- The TG group and I will mostly be off-line next week.

[Mesa3d-dev] Merged texmem branch

2006-11-01 Thread Keith Whitwell
We've just merged the texmem-0-3-branch code. This has been a major project, probably much bigger than we realized when we started on it. The fundamental technology underpinning the changes is Thomas Hellstrom's new TTM memory manager which dynamically maps buffers into and out of the GART ape