Re: [Mesa3d-dev] Vertex processing in Gallium

2008-01-03 Thread Keith Whitwell
Brian Paul wrote: > On 1/3/08, Ian Romanick <[EMAIL PROTECTED]> wrote: >> -BEGIN PGP SIGNED MESSAGE- >> Hash: SHA1 >> >> Since it looks like the TG folks are knee-deep in the fragment shading >> side of things, I'm going to start tackling the vertex processing. I'm >> looking at the vertex

Re: [Mesa3d-dev] Vertex processing in Gallium

2008-01-03 Thread Brian Paul
On 1/3/08, Ian Romanick <[EMAIL PROTECTED]> wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > Since it looks like the TG folks are knee-deep in the fragment shading > side of things, I'm going to start tackling the vertex processing. I'm > looking at the vertex processing code in Galliu

[Mesa3d-dev] Vertex processing in Gallium

2008-01-03 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Since it looks like the TG folks are knee-deep in the fragment shading side of things, I'm going to start tackling the vertex processing. I'm looking at the vertex processing code in Gallium, and I honestly can't make heads or tails of it. I grok som