On Mon, 2009-04-27 at 09:55 -0600, Brian Paul wrote:
> Brian Paul wrote:
> > Ian Romanick wrote:
> >> -BEGIN PGP SIGNED MESSAGE-
> >> Hash: SHA1
> >>
> >> Michael Clark wrote:
> >>
> >>> I did a git bisect and found the revision where I see the biggest
> >>> drop in performance (roughly 30
Brian Paul wrote:
> Brian Paul wrote:
>> Ian Romanick wrote:
>>> -BEGIN PGP SIGNED MESSAGE-
>>> Hash: SHA1
>>>
>>> Michael Clark wrote:
>>>
I did a git bisect and found the revision where I see the biggest
drop in performance (roughly 30% drop with my app):
$ git bisect
Brian Paul wrote:
> Ian Romanick wrote:
>> -BEGIN PGP SIGNED MESSAGE-
>> Hash: SHA1
>>
>> Michael Clark wrote:
>>
>>> I did a git bisect and found the revision where I see the biggest
>>> drop in performance (roughly 30% drop with my app):
>>>
>>> $ git bisect bad
>>> Bisecting: 0 revision
Ian Romanick wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> Michael Clark wrote:
>
>> I did a git bisect and found the revision where I see the biggest drop
>> in performance (roughly 30% drop with my app):
>>
>> $ git bisect bad
>> Bisecting: 0 revisions left to test after this
>>
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Michael Clark wrote:
> I did a git bisect and found the revision where I see the biggest drop
> in performance (roughly 30% drop with my app):
>
> $ git bisect bad
> Bisecting: 0 revisions left to test after this
> [20f3497e4b6756e330f7b3f54e8acaa1d
Eric Anholt wrote:
> On Tue, 2009-04-21 at 23:57 +0800, Michael Clark wrote:
>
>> Before trying this I built from mesa master earlier today and noticed a
>> performance regression with the 965GM on one of my GL apps - going from
>> 15fps to 7.5fps (both running on top of latest drm-intel 2.6.3
On Tue, 2009-04-21 at 23:57 +0800, Michael Clark wrote:
> Michel Dänzer wrote:
> > On Sat, 2009-04-18 at 13:46 +0800, Michael Clark wrote:
> >
> >> I have made a port of gears that uses the OpenGL ES 1.1 Common API
> >> subset (using glDrawElements instead of display lists and optionally
> >>
Michel Dänzer wrote:
> On Sat, 2009-04-18 at 13:46 +0800, Michael Clark wrote:
>
>> I have made a port of gears that uses the OpenGL ES 1.1 Common API
>> subset (using glDrawElements instead of display lists and optionally
>> using vertex buffer objects). It should be visually equivalent to
>
On Sat, 2009-04-18 at 13:46 +0800, Michael Clark wrote:
>
> I have made a port of gears that uses the OpenGL ES 1.1 Common API
> subset (using glDrawElements instead of display lists and optionally
> using vertex buffer objects). It should be visually equivalent to
> gears.c, although the flat
I can reproduce problem here (GM965): With VBO and the intel driver I
get a black window. With the -novbo option or using
LIBGL_ALWAYS_INDIRECT=1 it looks just like glxgears.
I use kernel 2.6.29-rc8, xserver-xorg-video-intel "2:2.7.0-1,
libdrm-intel1 2.4.9-1. The kernel I compiled myself, the rest
Hi All,
I have made a port of gears that uses the OpenGL ES 1.1 Common API
subset (using glDrawElements instead of display lists and optionally
using vertex buffer objects). It should be visually equivalent to
gears.c, although the flat faces are rendered with GL_SMOOTH to avoid
additional dr
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