On 1/31/08, Donnie Berkholz <[EMAIL PROTECTED]> wrote:
> On 23:13 Wed 30 Jan , Donnie Berkholz wrote:
> > On 15:24 Thu 31 Jan , José Fonseca wrote:
> > > Feedback, and especially patches, are welcome.
> >
> > As a distributor, I'm not a fan of scons (as I understand it). It's a
> > pain to
On 1/31/08, Donnie Berkholz <[EMAIL PROTECTED]> wrote:
> On 15:24 Thu 31 Jan , José Fonseca wrote:
> > Feedback, and especially patches, are welcome.
>
> As a distributor, I'm not a fan of scons (as I understand it). It's a
> pain to build with, because to set build options, you need to modify
On 23:13 Wed 30 Jan , Donnie Berkholz wrote:
> On 15:24 Thu 31 Jan , José Fonseca wrote:
> > Feedback, and especially patches, are welcome.
>
> As a distributor, I'm not a fan of scons (as I understand it). It's a
> pain to build with, because to set build options, you need to modify a
>
On 15:24 Thu 31 Jan , José Fonseca wrote:
> Feedback, and especially patches, are welcome.
As a distributor, I'm not a fan of scons (as I understand it). It's a
pain to build with, because to set build options, you need to modify a
file rather than passing options to a command. If that's no
I tried and tried to produce a proof of concept with CMake, but
couldn't find a satisfactory solution for using it with mesa/gallium.
Getting convenience libraries to work with CMake would be so difficult
and hackish, that would defeat the whole point of the exercise.
So I researched for another b
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
I just finished pushing a ton of commits that get the shader VM running
on the Cell's SPUs. Right now it is only used for vertex
processing...and gears runs! :) Since various other folks are busy
making changes to the fragment processing side of thing