Re: [Mesa3d-dev] TGSI simplification branch

2009-11-27 Thread michal
Keith Whitwell pisze: Michal, It's really not the job of the shader representation to do this type of versioning between halves of a driver. If we ever get to a point where we want to do versioning in gallium, we'll want the version control to cover the entire interface, not just the

[Mesa3d-dev] [PATCH] Add entrypoints for setting vertex texture state

2009-11-27 Thread michal
Hello, Please review the patch below. It extends the gallium interface to allow setting vertex texture sampler states. This is an optional feature -- drivers not wishing to implement it return 0 for PIPE_CAP_MAX_VERTEX_TEXTURES capability query. Drivers may also choose to support it, but

Re: [Mesa3d-dev] [PATCH] Add entrypoints for setting vertex texture state

2009-11-27 Thread Keith Whitwell
On Fri, 2009-11-27 at 10:10 -0800, michal wrote: Hello, Please review the patch below. It extends the gallium interface to allow setting vertex texture sampler states. This is an optional feature -- drivers not wishing to implement it return 0 for PIPE_CAP_MAX_VERTEX_TEXTURES capability

Re: [Mesa3d-dev] [PATCH] Add entrypoints for setting vertex texture state

2009-11-27 Thread michal
Keith Whitwell pisze: On Fri, 2009-11-27 at 10:10 -0800, michal wrote: Hello, Please review the patch below. It extends the gallium interface to allow setting vertex texture sampler states. This is an optional feature -- drivers not wishing to implement it return 0 for

Re: [Mesa3d-dev] [PATCH] Add entrypoints for setting vertex texture state

2009-11-27 Thread Roland Scheidegger
On 27.11.2009 19:32, michal wrote: Why is the MAX here smaller than for fragment samplers? Doesn't GL require them to be the same, because GL effectively binds the same set of sampler states in both cases? Can you take a closer look at what the GL state tracker would have to do to expose

[Mesa3d-dev] [Bug 25318] New: Lag when typing when using Mesa with Opacity enabled in Compiz Fusion

2009-11-27 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25318 Summary: Lag when typing when using Mesa with Opacity enabled in Compiz Fusion Product: Mesa Version: git Platform: x86 (IA32) OS/Version: Linux (All) Status: NEW

[Mesa3d-dev] [Bug 25318] Lag when typing when using Mesa with Opacity enabled in Compiz Fusion

2009-11-27 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=25318 dman777 coo...@ymail.com changed: What|Removed |Added CC||coo...@ymail.com ---

Re: [Mesa3d-dev] [PATCH] Add entrypoints for setting vertex texture state

2009-11-27 Thread michal
Roland Scheidegger pisze: On 27.11.2009 19:32, michal wrote: Why is the MAX here smaller than for fragment samplers? Doesn't GL require them to be the same, because GL effectively binds the same set of sampler states in both cases? Can you take a closer look at what the GL state

Re: [Mesa3d-dev] [PATCH] Add entrypoints for setting vertex texture state

2009-11-27 Thread Keith Whitwell
The i965 can surely do 16, though maybe shared with the fragment shaders. Keith From: michal [mic...@vmware.com] Sent: Friday, November 27, 2009 2:20 PM To: Roland Scheidegger Cc: Keith Whitwell; mesa3d-dev Subject: Re: [Mesa3d-dev] [PATCH] Add entrypoints