Keith Whitwell pisze:
Michal,
It's really not the job of the shader representation to do this type of
versioning between halves of a driver. If we ever get to a point where we
want to do versioning in gallium, we'll want the version control to cover the
entire interface, not just the
Hello,
Please review the patch below. It extends the gallium interface to allow
setting vertex texture sampler states.
This is an optional feature -- drivers not wishing to implement it
return 0 for PIPE_CAP_MAX_VERTEX_TEXTURES capability query. Drivers may
also choose to support it, but
On Fri, 2009-11-27 at 10:10 -0800, michal wrote:
Hello,
Please review the patch below. It extends the gallium interface to allow
setting vertex texture sampler states.
This is an optional feature -- drivers not wishing to implement it
return 0 for PIPE_CAP_MAX_VERTEX_TEXTURES capability
Keith Whitwell pisze:
On Fri, 2009-11-27 at 10:10 -0800, michal wrote:
Hello,
Please review the patch below. It extends the gallium interface to allow
setting vertex texture sampler states.
This is an optional feature -- drivers not wishing to implement it
return 0 for
On 27.11.2009 19:32, michal wrote:
Why is the MAX here smaller than for fragment samplers? Doesn't GL
require them to be the same, because GL effectively binds the same set
of sampler states in both cases?
Can you take a closer look at what the GL state tracker would have to do
to expose
http://bugs.freedesktop.org/show_bug.cgi?id=25318
Summary: Lag when typing when using Mesa with Opacity enabled in
Compiz Fusion
Product: Mesa
Version: git
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
http://bugs.freedesktop.org/show_bug.cgi?id=25318
dman777 coo...@ymail.com changed:
What|Removed |Added
CC||coo...@ymail.com
---
Roland Scheidegger pisze:
On 27.11.2009 19:32, michal wrote:
Why is the MAX here smaller than for fragment samplers? Doesn't GL
require them to be the same, because GL effectively binds the same set
of sampler states in both cases?
Can you take a closer look at what the GL state
The i965 can surely do 16, though maybe shared with the fragment shaders.
Keith
From: michal [mic...@vmware.com]
Sent: Friday, November 27, 2009 2:20 PM
To: Roland Scheidegger
Cc: Keith Whitwell; mesa3d-dev
Subject: Re: [Mesa3d-dev] [PATCH] Add entrypoints