Keith Whitwell pisze: > Michal, > > It's really not the job of the shader representation to do this type of > versioning between halves of a driver. If we ever get to a point where we > want to do versioning in gallium, we'll want the version control to cover the > entire interface, not just the shaders. > > Given that, and given we won't want to have >1 version of TGSI active within > a particular version of gallium, there's no purpose for separate versioning > of the shader token stream -- it's just one aspect of the total interface. > If we want to do such a sanity check, it should be done at context or screen > creation - well before we ever get around to creating shaders. > > So I still don't see any point in a shader version token. The fact that TGSI > has been through dramatic changes in its lifetime and still advertises itself > as 1.1 illustrates this - it's redundant currently and I don't see any use > for it in the future either... > > That's done. It even didn't hurt that much.
Should I go ahead with the patch I sent you earlier? ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev