Keith Whitwell pisze:
> Michal,
>
> It's really not the job of the shader representation to do this type of 
> versioning between halves of a driver.  If we ever get to a point where we 
> want to do versioning in gallium, we'll want the version control to cover the 
> entire interface, not just the shaders.
>
> Given that, and given we won't want to have >1 version of TGSI active within 
> a particular version of gallium, there's no purpose for separate versioning 
> of the shader token stream -- it's just one aspect of the total interface.  
> If we want to do such a sanity check, it should be done at context or screen 
> creation - well before we ever get around to creating shaders.  
>
> So I still don't see any point in a shader version token.  The fact that TGSI 
> has been through dramatic changes in its lifetime and still advertises itself 
> as 1.1 illustrates this - it's redundant currently and I don't see any use 
> for it in the future either...
>
>   
That's done. It even didn't hurt that much.

Should I go ahead with the patch I sent you earlier?

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