On Mon, Feb 1, 2010 at 11:19 AM, Mike Stroyan wrote:
> On Sun, Jan 31, 2010 at 7:46 PM, Chia-I Wu wrote:
>> On Mon, Feb 1, 2010 at 9:15 AM, Mike Stroyan wrote:
>>> The changes to load EGL drivers by pattern matching had the side effect of
>>> not
>>> looking in the directories specified by LD_
On Sun, Jan 31, 2010 at 7:46 PM, Chia-I Wu wrote:
> On Mon, Feb 1, 2010 at 9:15 AM, Mike Stroyan wrote:
>> The changes to load EGL drivers by pattern matching had the side effect of
>> not
>> looking in the directories specified by LD_LIBRARY_PATH or -rpath or
>> ldconfig.
>> This patch change
On Mon, Feb 1, 2010 at 9:15 AM, Mike Stroyan wrote:
> The changes to load EGL drivers by pattern matching had the side effect of
> not
> looking in the directories specified by LD_LIBRARY_PATH or -rpath or ldconfig.
> This patch changes the search to first look in the directories listed in
> LD_
http://bugs.freedesktop.org/show_bug.cgi?id=26317
Alex Deucher changed:
What|Removed |Added
Attachment #32956|application/octet-stream|text/plain
mime type|
The changes to load EGL drivers by pattern matching had the side effect of not
looking in the directories specified by LD_LIBRARY_PATH or -rpath or ldconfig.
This patch changes the search to first look in the directories listed in
LD_LIBRARY_PATH. To do that it moves the possible addition of a p
http://bugs.freedesktop.org/show_bug.cgi?id=26317
--- Comment #7 from Brian Paul 2010-01-31 16:46:39
PST ---
Created an attachment (id=32956)
--> (http://bugs.freedesktop.org/attachment.cgi?id=32956)
patch to find multiple free temp regs
Here's a patch that should fix this problem.
--
On Sun, Jan 31, 2010 at 3:21 PM, José Fonseca wrote:
> On Sat, 2010-01-30 at 04:06 -0800, Corbin Simpson wrote:
>> Handful of random things bugging me.
>
> Bellow some answers for the things I know enough to comment.
>
>> 1) Team Fortress 2 (and probably other Source games, haven't really
>> check
In r300 we already have had to cross several states to get conformant
rendering in some situations. It's not terribly fun, but it's
necessary. IIRC textures and samplers were the first to be emitted
together.
On Sun, Jan 31, 2010 at 9:41 AM, Christoph Bumiller
wrote:
> On 31.01.2010 01:37, Roland
On Sun, Jan 31, 2010 at 6:21 AM, José Fonseca wrote:
> On Sat, 2010-01-30 at 04:06 -0800, Corbin Simpson wrote:
>> 5) How const is const for CSO? e.g. r300_state.c:498, we're not
>> copying pipe_framebuffer_state but just the pointer. It appears to
>> work, but is it actually safe?
>
> The const m
On Thu, Jan 28, 2010 at 9:21 PM, Brian Paul wrote:
>
> This patch series fixes some bugs in VBO state validation for variations of
> glDrawElements(). I've tested and haven't found any regressions but since
> these are non-trivial changes, I'm putting them up for review. I'll commit
> later if t
On 31.01.2010 01:37, Roland Scheidegger wrote:
> Marek Olšák wrote:
>
>> 6) GL_ARB_shadow_ambient and texture compare-fail values. A comment in
>> the fragment constants reads, "Since Gallium doesn't support
>> GL_ARB_shadow_ambient, this is always (0,0,0,0), right?"
>>
>> I think th
http://bugs.freedesktop.org/show_bug.cgi?id=26317
--- Comment #6 from Brian Paul 2010-01-31 08:41:13
PST ---
Yes, the _mesa_find_free_register() function is returning the same register
everytime. I've got fix nearly ready but it may be a day or two until I finish
it...
--
Configure bugm
On Sat, 2010-01-30 at 04:06 -0800, Corbin Simpson wrote:
> Handful of random things bugging me.
Bellow some answers for the things I know enough to comment.
> 1) Team Fortress 2 (and probably other Source games, haven't really
> checked) request some fairly large VBOs and indexbufs, beyond what I
On Sun, 2010-01-31 at 04:31 -0800, Keith Whitwell wrote:
> Userbuffers get hit in the traditional GL vertex array paths, which is pretty
> common usage. I've been thinking about buffers and uploads a bit recently,
> and I'm pretty sure we can do better than the current mechanisms.
>
> Also, it
Userbuffers get hit in the traditional GL vertex array paths, which is pretty
common usage. I've been thinking about buffers and uploads a bit recently, and
I'm pretty sure we can do better than the current mechanisms.
Also, it makes sense to make the BUFFER_USAGE_ flags stronger - I think it'
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