Re: [Mesa3d-dev] i965 shader regression [bisected]

2010-03-16 Thread Eric Anholt
On Sat, 13 Mar 2010 16:52:36 +0200, Maxim Levitsky maximlevit...@gmail.com wrote: This time I caught it early. 46450c1f3f93bf4dc96696fc7e0f0eb808d9c08a is first bad commit commit 46450c1f3f93bf4dc96696fc7e0f0eb808d9c08a Author: Eric Anholt e...@anholt.net Date: Wed Mar 10 17:38:33 2010

Re: [Mesa3d-dev] i965 shader regression [bisected]

2010-03-14 Thread Maxim Levitsky
On Sat, 2010-03-13 at 16:52 +0200, Maxim Levitsky wrote: This time I caught it early. 46450c1f3f93bf4dc96696fc7e0f0eb808d9c08a is first bad commit commit 46450c1f3f93bf4dc96696fc7e0f0eb808d9c08a Author: Eric Anholt e...@anholt.net Date: Wed Mar 10 17:38:33 2010 -0800 i965: Do FS

[Mesa3d-dev] i965 shader regression [bisected]

2010-03-13 Thread Maxim Levitsky
This time I caught it early. 46450c1f3f93bf4dc96696fc7e0f0eb808d9c08a is first bad commit commit 46450c1f3f93bf4dc96696fc7e0f0eb808d9c08a Author: Eric Anholt e...@anholt.net Date: Wed Mar 10 17:38:33 2010 -0800 i965: Do FS SLT, SGT, and friends using CMP, SEL instead of CMP, MOV, MOV.