Re: [Mesa3d-dev] Mesa (mesa_7_7_branch): mesa: List Quake3 extensions first.

2010-03-17 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Xavier Chantry wrote: > Patrice also pointed me to the workaround that nvidia driver provides itself : > http://us.download.nvidia.com/freebsd/190.42/README/chapter-09.html Their solution is roughly analogous to a driconf variable. I think we should

Re: [Mesa3d-dev] Mesa (mesa_7_7_branch): mesa: List Quake3 extensions first.

2010-03-17 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jose Fonseca wrote: > The most worrysome thing here is not quake3 by itself, but the > thought that other GL apps out there may too truncate the GL > extension string. Yes. I have heard other people in the ARB mention that some apps do that. I'm s

Re: [Mesa3d-dev] Mesa (mesa_7_7_branch): mesa: List Quake3 extensions first.

2010-03-17 Thread Xavier Chantry
On Wed, Mar 17, 2010 at 1:01 AM, Jose Fonseca wrote: > Indeed, this problems happen with Windows q3arena demo only. Ioquake3, and I > believe that the latest windows full quake3 binary too, correctly handles the > full extensions list. > > However I suspect that quake2 and earliy releases of qua

Re: [Mesa3d-dev] Mesa (mesa_7_7_branch): mesa: List Quake3 extensions first.

2010-03-17 Thread Xavier Chantry
On Tue, Mar 16, 2010 at 4:32 PM, Ian Romanick wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > Jose Fonseca wrote: >> Module: Mesa >> Branch: mesa_7_7_branch >> Commit: 93e77b0028170fafd176c3a80a99287343c946b4 >> URL:     >> http://cgit.freedesktop.org/mesa/mesa/commit/?id=93e77b002817

Re: [Mesa3d-dev] Mesa (mesa_7_7_branch): mesa: List Quake3 extensions first.

2010-03-16 Thread Jose Fonseca
: Keith Whitwell; Ian Romanick; Jose Fonseca; mesa3d-dev@lists.sourceforge.net Subject: Re: [Mesa3d-dev] Mesa (mesa_7_7_branch): mesa: List Quake3 extensions first. On Tue, Mar 16, 2010 at 7:13 PM, Roland Scheidegger wrote: > On 16.03.2010 18:52, Keith Whitwell wrote: >> On Tue, 2010-03

Re: [Mesa3d-dev] Mesa (mesa_7_7_branch): mesa: List Quake3 extensions first.

2010-03-16 Thread Xavier Chantry
On Tue, Mar 16, 2010 at 7:13 PM, Roland Scheidegger wrote: > On 16.03.2010 18:52, Keith Whitwell wrote: >> On Tue, 2010-03-16 at 08:32 -0700, Ian Romanick wrote: >> >>> I'm also a bit surprised that not detecting GL_EXT_compiled_vertex_array >>> has any impact on our Quake3 performance.  After all

Re: [Mesa3d-dev] Mesa (mesa_7_7_branch): mesa: List Quake3 extensions first.

2010-03-16 Thread Roland Scheidegger
On 16.03.2010 18:52, Keith Whitwell wrote: > On Tue, 2010-03-16 at 08:32 -0700, Ian Romanick wrote: > >> I'm also a bit surprised that not detecting GL_EXT_compiled_vertex_array >> has any impact on our Quake3 performance. After all, our CVA >> implementation doesn't do anything! Looking at the

Re: [Mesa3d-dev] Mesa (mesa_7_7_branch): mesa: List Quake3 extensions first.

2010-03-16 Thread Keith Whitwell
On Tue, 2010-03-16 at 08:32 -0700, Ian Romanick wrote: > I'm also a bit surprised that not detecting GL_EXT_compiled_vertex_array > has any impact on our Quake3 performance. After all, our CVA > implementation doesn't do anything! Looking at the list, it seems more > likely that GL_EXT_texture_e

Re: [Mesa3d-dev] Mesa (mesa_7_7_branch): mesa: List Quake3 extensions first.

2010-03-16 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jose Fonseca wrote: > Module: Mesa > Branch: mesa_7_7_branch > Commit: 93e77b0028170fafd176c3a80a99287343c946b4 > URL: > http://cgit.freedesktop.org/mesa/mesa/commit/?id=93e77b0028170fafd176c3a80a99287343c946b4 > > Author: José Fonseca > Date: