Flamethrower for MC ?

2000-07-06 Thread Gary Rathbone
I've used Supercard for years but much prefer MetaCard for numerous reason. However Supercard and FlameThrower are a fantasic combo for writing CGI's on my Mac web servers. I'm not sure how Flamethrower works but it bridges the gap between the HTTP server and the stack allowing easy

FW: Flamethrower for MC ?

2000-07-06 Thread David Bovill
Hi, I share your interest in this area, so I'll throw in what I know. First there are two (and a half) basic ways of getting MetaCard to do/serve CGI's. 1) Install MetaCard as CGI engine for an existing HTTP server 2) Use MetaCard as a server (see MCHTTP stack for skeleton) The first

Re, slicing and dicing tabular data

2000-07-06 Thread David Bovill
Tuviah couldn't find the spreadsheet object ... where/what's it called again? From: [EMAIL PROTECTED] (Sadhunathan Nadesan) Reply-To: [EMAIL PROTECTED] Date: Wed, 5 Jul 2000 13:25:39 -0700 To: [EMAIL PROTECTED] Subject: re, slicing and dicing tabular data | | From: [EMAIL PROTECTED]

Re: Re, slicing and dicing tabular data

2000-07-06 Thread diskot123
Tuviah couldn't find the spreadsheet object ... where/what's it called again? That would be group 1 (the one with 437 lines of script). You can see an example of use at card 3 of stack "table props". Again the stack can be found at

Re: Flamethrower for MC ?

2000-07-06 Thread Yennie
Gary, You will need to work with sockets to duplicate Flamethrower's functionality. I've ported a large Flamethrower project to Metacard with little trouble. I started with the httpd server stack (available at Metacard's site), became familiar with sockets, and then rewrote all of the cgi_X()

Re: re, slicing and dicing tabular data

2000-07-06 Thread Sadhunathan Nadesan
| i would like to know how to take her spread sheet object | and actually install it in a stack. can you help? | | Ensure that selectedGroupedControls is false, then select the group object | that contains the spreadsheet, and copy and paste that into your stack. | hi ok, i figured out

Re: Screen artifacts with player

2000-07-06 Thread Geoff Canyon
Scott Raney [EMAIL PROTECTED] said, on 7/4/00 4:59 PM: QT gets penalized for two reasons: 1) it bypasses the OS whenever it can (which may explain why forcing it to use GDI calls makes it work better on NT because this ties it closer to the OS) and 2) it starts its own thread that does stuff