Sprite Libraries

2000-04-30 Thread Geoff Canyon
In addition to MetaCard, I work with REALbasic. REALbasic has a sprite library built in. It's a third party software package, but bolted in for ease of use. Are there any cross-platform (obviously all three platforms would be best, but I'd still be interested in just about anything that got

Re: Sprite Libraries

2000-04-30 Thread Richard Gaskin
In addition to MetaCard, I work with REALbasic. REALbasic has a sprite library built in. It's a third party software package, but bolted in for ease of use. Are there any cross-platform (obviously all three platforms would be best, but I'd still be interested in just about anything that

Re: Sprite Libraries

2000-04-30 Thread Karl Becker
On the other hand, how far away is the move command from being able to a reasonable number (from an arcade standpoint--maybe ten to thirty) of objects moving around at the same time? Would it take a 1000 mhz processor, or a 100, mhz processor? :-) I'm curious if anyone has given

Re: Sprite Libraries

2000-04-30 Thread diskot123
On the other hand, how far away is the move command from being able to a reasonable number (from an arcade standpoint--maybe ten to thirty) of objects moving around at the same time? Would it take a 1000 mhz processor, or a 100, mhz processor? :-) I'm curious if anyone has given