Did you try to use the Rev/LC IDE? maybe it is a bit more specific about the
error.
Another thing to consider is using a different version of the engine for your
game. Older engines do have compatibility problems with some newer OS features,
and newer version might interpret existing code slig
Thank you Mark.
All paths are relative and the start up stack check where it is situated
at at start up and saves the path to a custom prop. Everything having a
path of sort is checking this custom prop where to go.
One thing some untouched stacks reacted to, after saving the start up
stack