I made a couple of small improvements to the
bezier handler (see code below) :
1) the number of steps for the bezier curve
is stored in a variable Nsteps
2) successive duplicates in the list of points
for the graphic are removed
Anyway, I tried to modify / increase the # of
steps for the
Very interesting promising attempt.
The problem however seems to be aliasing
of the rendered graphics.
Is there any way to improve that ?
I didn't have much time to spend on this,
so I simply tried to increase the number
of steps in the Bezier computation, but
the final graphic gets all messed
Anyway to improve that ?
yes, I don't comment the code so is my fault:
In the handler on Bezier in the card script:
where it says
Repeat with i = 1 TO 100
put i * .01 into v1
you can change it to:
Repeat with i = 1 TO 50
put i * .02 into v1
or
Repeat with i = 1 TO 25
put i * .04
Hello, to every member in the list.
This time, I've experiment a bit with
math and beziers and the result is a rough
importer of eps graphics to metacard:
http://ffc.virtualave.net/EPStoMetaCard.zip
http://ffc.virtualave.net/EPStoMetaCard.sit
These poligonal objects could be useful in
some