Feature request (was: converting EPS to MetaCard poligons)

2002-05-28 Thread jbv
I made a couple of small improvements to the bezier handler (see code below) : 1) the number of steps for the bezier curve is stored in a variable Nsteps 2) successive duplicates in the list of points for the graphic are removed Anyway, I tried to modify / increase the # of steps for the

Re: converting EPS to MetaCard poligons

2002-05-27 Thread jbv
Very interesting promising attempt. The problem however seems to be aliasing of the rendered graphics. Is there any way to improve that ? I didn't have much time to spend on this, so I simply tried to increase the number of steps in the Bezier computation, but the final graphic gets all messed

Re: converting EPS to MetaCard poligons

2002-05-27 Thread Alejandro Tejada
Anyway to improve that ? yes, I don't comment the code so is my fault: In the handler on Bezier in the card script: where it says Repeat with i = 1 TO 100 put i * .01 into v1 you can change it to: Repeat with i = 1 TO 50 put i * .02 into v1 or Repeat with i = 1 TO 25 put i * .04

converting EPS to MetaCard poligons

2002-05-26 Thread Alejandro Tejada
Hello, to every member in the list. This time, I've experiment a bit with math and beziers and the result is a rough importer of eps graphics to metacard: http://ffc.virtualave.net/EPStoMetaCard.zip http://ffc.virtualave.net/EPStoMetaCard.sit These poligonal objects could be useful in some