With the current interest in downloadable example files, remember that
RevNet has a large and growing index of such things, including tutorials,
tools, games, and more.
To help make it even easier to add files to RevNet's Stacks index I'm
considering adding support for a common XML format already
My understanding is that WW4 has begun.
On Thu, 2003-08-07 at 09:56, jbv wrote:
> Hi all,
>
> I'm a bit surprised by the lack of response to
> my post from 2 weeks ago regarding the best
> way to implement openGL in MC...
>
> Has everybody lost interest in that feature ?
> Or is everyone on va
I bet you were trying to set the scripts that had more than 10 lines
and exactly that limit prevented you from doing so. If you test, you
will see that setting shorter scripts works. Once they change the
limit to 0, setting scripts in standalones will not be possible at
all. From what I underst
> How many, who have purchased licenses, use MC/Rev to build
> standalones, that will be distributed to others?
>
> I don't create much for my own use. 99% of
> everything I do, is for distribution, to produce income.
>
> The rest of you?
>
I would say 80% to produce income, the rest is for my
ow
Hi Mark,
...
In the non-password-protected stack, all three text strings are
readable.
In the password-protected stack none of them are.
It seems a change was introduced in the engine at some point that now
provides complete protection for all three types of data storage.
I just did another test
On Wednesday, August 6, 2003, at 02:56 PM, jbv wrote:
I'm afraid this script limit thing might be the first of a long
list of unexpected (and undocumented / unexplained) changes,
and discussions about them might clutter this list in coming
weeks...
I confess that this news hit me pretty hard; we g
On Wednesday, August 6, 2003, at 08:50 AM, Ken Ray wrote:
I would still like to know exactly what the new changes will affect,
in case it is something that my current projects use.
Shari,
What it means is that any of your projects that use the phrase "set the
script of ..." will fail. You used to
On Sat, 9 Aug 2003 Klaus Major <[EMAIL PROTECTED]> wrote:
> Hi Wilhelm,
>
> (snip)
>
> > I tried the drawer command and find that to change the size of a stack
> > to simulate a drawer and after that again collapse it would need only
> > slightly more scripting and is more elegant.
>
>
> I reall
Brian Yennie wrote:
> FWIW, there's also this nugget:
>
> ~/Library/Preferences/com.apple.internetconfig.plist
>
> You can also dig around in:
>
> ~/Library/Preferences/LaunchServices.plist
>
> It seems that you can use these to find the actual applications
> assigned to various file formats.
Hugh,
That works for internet addresses and local files that don't have a type
and creator code associated with them. If you *do* have a type/creator
code, you need to strip it before you can launch it.
But you're right... "send to ..." is a lot easier than crafting an
AppleScript for that purpos
> Richard, what you suggest are all workabouts. And the fact that this
> groups is 100% against the change does not mean it will not go into
> effect. This issue barely caused a blink on Rev list and that is
> where majority of Rev users are. We are soon to be a true minority
> and our interest in
I though this was simply
send tAddress to program "Finder" with "GURLGURL"
where tAddress resolves to either a local or internet url. Or did I miss the original point once again? :)
/H
Yep, the same ol' question: how do I launch a local file in the default
browser on Mac OS X?
And for future reference: Where is the definitive answer archived?
Richard Gaskin
If I use:
set this_item to ¬
alias "Macintosh HD:Users:jimsims:Pictures:iPhoto
Library:2002:10:29:taufeg.jpg"
tell
>
> GURL is no longer supported in OS X.
>
I originally thought the same thing until Hugh suggested it again and I
tested it... seems to work for me (OS X 10.2.6).
Go figure...
Ken Ray
Sons of Thunder Software
Email: [EMAIL PROTECTED]
Web Site: http://www.sonsothunder.com/
__
I too must voice an opinion...I would NOT like this to change.
JR
> Roughly the same for me. Think I used the starter kit for around 4
> months to build things before getting a licence. I would be using
> another language if I had not been able to do this. Using "do" alone
> would not suffice as
On 8/7/03 5:00 PM, "Shari <[EMAIL PROTECTED]>" wrote,
> Subject: An informal poll
> Reply-To: [EMAIL PROTECTED]
>
> All of this talk about something working with a licensed Home stack
> versus as standalone make me wonder
>
> How many, who have purchased licenses, use MC/Rev to build
> s
At 9:54 am -0700 7/8/03, Mark Talluto wrote:
On Thursday, August 7, 2003, at 09:36 AM, Richard Gaskin wrote:
I just did a test with MC 2.5:
I made a stack with one field, and put "This is field data" into it.
Then I added a custom prop and put "This is prop data" into it.
Then I put "--this i
At 9:45 +0200 8/9/03, sims wrote:
If I use:
set this_item to ¬
alias "Macintosh HD:Users:jimsims:Pictures:iPhoto
Library:2002:10:29:taufeg.jpg"
tell application "Internet Explorer"
open this_item
end tell
A file which I created with ColorIt or PhotoShop will launch with
the indicated browser.
On Thu, 2003-08-07 at 13:05, jbv wrote:
>
> But my main question regarding the implementation of
> openGL in MC was : how end users would like to access
> 3D properties and functions from within MetaTalk scripts...
> Anyone who has some experience with openGL coding
> in C/C++ or Java knows that u
OK, Richard, I got it... you need to shell() to the "cp" to copy the
file to a temporary filename; doing so will strip the type/creator and
then you can launch it with "open" via appleScript (after converting the
POSIX path to a normal mac path, of course):
on launchit pPath
put pPath into tDest
Uh, Brian... he mentioned a "local file" not a web site. Will this still
work?
Ken Ray
Sons of Thunder Software
Email: [EMAIL PROTECTED]
Web Site: http://www.sonsothunder.com/
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Brian Yennie
> Sent: Sa
David Bovill wrote:
> There is a question that just occured to me regarding the commitment to
> "open source" the MC interface and Revolutions licencing restrictions...
> how can you have both?
I believe Scott Raney's intention with the MetaCard IDE is that it will
continue to work (script editin
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