On Thu, 2003-08-07 at 13:05, jbv wrote: > > But my main question regarding the implementation of > openGL in MC was : how end users would like to access > 3D properties and functions from within MetaTalk scripts... > Anyone who has some experience with openGL coding > in C/C++ or Java knows that using openGL is slightly more > complex than setting a few QT properties for instance... >
I've very little experience of OpenGL/Java, but some with VRML (Java/Script) and MC a few years back. > What I mean by that in that IMHO using interactive 3D > in projects should be an attractive feature to members > of this very list... And that good advices and wise > considerations regarding 3D implementation should come > from this list... My suggestions would include a good look at Director and the 3D Lingo terminology and then to take the core of this and add something "special". It's a vague suggestion, and I'm not up fully on the technical side - but the frustration I had then was the lack of ability to dynamically create a world. So I'd like to ba able to have an interface which would allow me to stream / add to / delete from / morph the OpenGL content - not just move around and interact with precreated environments. Bringing up the open source theme again - the most exciting thing by far in the 3D realm from my point of view would be to take the Open Source code from the largest online 3D community - Blender and be able to use both the authoring tools and real-time engine to create and control 3D objects within the MC environment. It uses Python at the moment as a scripting language, and you could look at how this is implemented. From my view at the time it would make a more valuable product to use MC as a backend scripting language for a 3D front end than to play 3D windows within an MC front end? Hope that helps. _______________________________________________ metacard mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/metacard
