Re: dammit

2004-06-08 Thread Mark Talluto
On Jun 7, 2004, at 10:27 PM, Richard Gaskin wrote: I hate to lose my cool, but I can't get a day's work done with the current state of the error messages coming from the v2.6 engine. I can usually sort through my own code without it, but I've inherited a large and nasty code base written in

Re: dammit

2004-06-08 Thread Richard Gaskin
[EMAIL PROTECTED] wrote: On 08.06.2004 07:27:18 metacard-bounces wrote: ...I can't get a day's work done with the current state of the error messages coming from the v2.6 engine. ... Am I the only one who finds this a show-stopper? Have y'all worked out a solution and forgot to share? :) How

Re: dammit

2004-06-08 Thread Richard Gaskin
Mark Talluto wrote: On Jun 7, 2004, at 10:27 PM, Richard Gaskin wrote: I hate to lose my cool, but I can't get a day's work done with the current state of the error messages coming from the v2.6 engine. I can usually sort through my own code without it, but I've inherited a large

Re: dammit

2004-06-08 Thread Mark Talluto
On Jun 8, 2004, at 11:40 AM, Richard Gaskin wrote: Too far down the road for me. I need the native appearances in Rev v2.2 (MC v2.6), and can't put off all development until Rev v2.3 appears. One solution might be to make copy that one fix into the v2.2 code base and release a v2.2.1 engine to

Re: dammit

2004-06-08 Thread Chipp Walters
I, too am a bit disappointed with the engine debug messages in engine 2.6. Many times my scripts don't seem to want to compile on the first try, and issue a 'bad factor' error, but do alright on the next try. If this is supposed to be fixed in the 2.3 engine, has anyone yet checked? I also lose

Re: Intersect

2004-06-08 Thread Alain Farmer
Hello Simon, Was there not a way to detect on mouseMove if the cursor had rolled over a target such as an img or fld? on mouseEnter set the filename of me to sampleOVER.gif end mouseEnter on mouseLeave set the filename of me to sampleNORMAL.gif end mouseLeave

Re: dammit

2004-06-08 Thread J. Landman Gay
On 6/8/04 2:48 PM, Chipp Walters wrote: I, too am a bit disappointed with the engine debug messages in engine 2.6. Many times my scripts don't seem to want to compile on the first try, and issue a 'bad factor' error, but do alright on the next try. If this is supposed to be fixed in the 2.3

Re: dammit

2004-06-08 Thread Robert Brenstein
[EMAIL PROTECTED] wrote: On 08.06.2004 07:27:18 metacard-bounces wrote: ...I can't get a day's work done with the current state of the error messages coming from the v2.6 engine. ... Am I the only one who finds this a show-stopper? Have y'all worked out a solution and forgot to share? :) How

Re: dammit

2004-06-08 Thread Mark Talluto
On Jun 8, 2004, at 3:40 PM, Robert Brenstein wrote: It is indeed marked as resolved. I wonder whether it is already in 2.3a3. One solution might be to make copy that one fix into the v2.2 code base and release a v2.2.1 engine to the FTP site. Would that get your vote? Would get mine :) Not

Re: dammit

2004-06-08 Thread Mark Talluto
On Jun 8, 2004, at 3:53 PM, Mark Talluto wrote: On Jun 8, 2004, at 3:40 PM, Robert Brenstein wrote: It is indeed marked as resolved. I wonder whether it is already in 2.3a3. One solution might be to make copy that one fix into the v2.2 code base and release a v2.2.1 engine to the FTP site.