So, Erik was kind enough to try re-running some of his builds with the
latest patches to winbase.h. With a bit of tweaking to the patch, x86
now builds. While I haven't checked it in yet, these DLLIMPORT things
are fixed.
Unfortunately, x64 does not build correctly. If you want to see the
dw schreef op za 20-07-2013 om 02:07 [-0700]:
An argument could be made that we have broken backward compatibility
and it's our responsibility to fix it. On the other hand, one could
say they are using our library incorrectly (by not including any of
our headers), and the fact that it
On 07/18/13 23:43, dw wrote:
I can confirm that with GCC 4.9. In cause of our headers, it always
chooses inline version, which is good.
That is the best possible outcome. For this particular situation. But
it's possible that's not always the case.
What with normal implementations, inline
On 07/20/13 12:22, Erik van Pienbroek wrote:
dw schreef op za 20-07-2013 om 02:07 [-0700]:
An argument could be made that we have broken backward compatibility
and it's our responsibility to fix it. On the other hand, one could
say they are using our library incorrectly (by not including any
2013/7/20 dw limegreenso...@yahoo.com
So, Erik was kind enough to try re-running some of his builds with the
latest patches to winbase.h. With a bit of tweaking to the patch, x86 now
builds. While I haven't checked it in yet, these DLLIMPORT things are
fixed.
Unfortunately, x64 does not
Hi,
Although I am not strictly against it, it seems the MinGW-w64 files tree
has dramatically changed, invalidating any old links to files.
I'd appreciate if something like this happens, the person making the change
notifies this list. Unless I missed the message (which is possible), this
did
On Sat, Jul 20, 2013 at 4:58 PM, Ruben Van Boxem
vanboxem.ru...@gmail.com wrote:
Hi,
Although I am not strictly against it, it seems the MinGW-w64 files tree has
dramatically changed, invalidating any old links to files.
I'd appreciate if something like this happens, the person making the
2013/7/20 Ozkan Sezer seze...@gmail.com
On Sat, Jul 20, 2013 at 4:58 PM, Ruben Van Boxem
vanboxem.ru...@gmail.com wrote:
Hi,
Although I am not strictly against it, it seems the MinGW-w64 files tree
has
dramatically changed, invalidating any old links to files.
I'd appreciate if
On Sat, Jul 20, 2013 at 5:24 PM, Ruben Van Boxem
vanboxem.ru...@gmail.com wrote:
2013/7/20 Ozkan Sezer seze...@gmail.com
On Sat, Jul 20, 2013 at 4:58 PM, Ruben Van Boxem
vanboxem.ru...@gmail.com wrote:
Hi,
Although I am not strictly against it, it seems the MinGW-w64 files tree
has
Hi,
On Sat, Jul 20, 2013, Ruben Van Boxem wrote:
Hi,
Although I am not strictly against it, it seems the MinGW-w64 files tree
has dramatically changed, invalidating any old links to files.
I'd appreciate if something like this happens, the person making the change
notifies this list.
On Sat, Jul 20, 2013 at 10:15 AM, Ozkan Sezer wrote:
On Sat, Jul 20, 2013 at 4:58 PM, Ruben Van Boxem
vanboxem.ru...@gmail.com wrote:
Hi,
Although I am not strictly against it, it seems the MinGW-w64 files tree has
dramatically changed, invalidating any old links to files.
I'd appreciate
Hello List!
On 64-bit mingw-w64:
g++ (rubenvb-4.8-stdthread) 4.8.1 20130324 (prerelease)
on 64-bit windows 7, I'm seeing that long doubles have a precision of about
18 decimal digits. I would guess that this is a legacy of the old 8087 80-bit
internal floating-point number.
From a quick
On Sat, 20 Jul 2013 11:41:46 -0400
Earnie Boyd ear...@users.sourceforge.net wrote:
On Sat, Jul 20, 2013 at 10:15 AM, Ozkan Sezer wrote:
On Sat, Jul 20, 2013 at 4:58 PM, Ruben Van Boxem
vanboxem.ru...@gmail.com wrote:
Hi,
Although I am not strictly against it, it seems the MinGW-w64
On 7/20/2013 23:43, K. Frank wrote:
Hello List!
On 64-bit mingw-w64:
g++ (rubenvb-4.8-stdthread) 4.8.1 20130324 (prerelease)
on 64-bit windows 7, I'm seeing that long doubles have a precision of about
18 decimal digits. I would guess that this is a legacy of the old 8087 80-bit
Hi Jon!
Thanks for your reply.
On Sat, Jul 20, 2013 at 12:17 PM, JonY jo...@users.sourceforge.net wrote:
On 7/20/2013 23:43, K. Frank wrote:
Hello List!
On 64-bit mingw-w64:
g++ (rubenvb-4.8-stdthread) 4.8.1 20130324 (prerelease)
on 64-bit windows 7, I'm seeing that long doubles have
After the discussion of the details, it was decided to merge the
MinGW-builds and MinGW-w64 projects.
Since then, the MinGW-builds project and all its achievements, are
moving into the MinGW-w64 project and, thus, the MinGW-w64 project
gets the official builds of the toolchains.
The old MinGW-w64
Hi,
There is a problem in Ruben's builds
x86_64-w64-mingw32-gcc-4.8.0-win64_rubenvb.7z and
x86_64-w64-mingw32-gcc-4.8.0-linux64_rubenvb.tar.xz. The simple code
snippet below with argument -static -O2 -flto can reproduce the problem:
#includeiostream
int main(){
std::cout Foo = 101 std::endl;
dw schreef op za 20-07-2013 om 02:07 [-0700]:
Boost could:
1) Use winbase.h (via windows.h) like the MSDN docs say they should.
In fact, I wonder if defining BOOST_USE_WINDOWS_H would work.
I just did some more testing. According to
On 7/21/2013 02:00, niXman wrote:
After the discussion of the details, it was decided to merge the
MinGW-builds and MinGW-w64 projects.
Since then, the MinGW-builds project and all its achievements, are
moving into the MinGW-w64 project and, thus, the MinGW-w64 project
gets the official
On 7/21/2013 01:58, K. Frank wrote:
That would certainly make sense, but it doesn't square with what
numeric_limits is telling me:
numeric_limitslong double::digits10 = 18
numeric_limitslong double::max_digits10 = 21
Just to check that numeric_limits isn't lying to me I ran a
Actually gcc provides libquadmath for 128-bit floating point math routines.
It might be worth a look.
Aloha
Kai
Am 20.07.2013 17:04 schrieb JonY jo...@users.sourceforge.net:
On 7/21/2013 01:58, K. Frank wrote:
That would certainly make sense, but it doesn't square with what
Hello Jon and Kai!
On Sat, Jul 20, 2013 at 11:54 PM, JonY 10bottlesofb...@gmail.com wrote:
On 7/21/2013 11:47, Kai Tietz wrote:
Actually gcc provides libquadmath for 128-bit floating point math routines.
It might be worth a look.
Aloha
Kai
Looks like it does provide the math routines, I
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