On Thu, Nov 5, 2020 at 5:30 PM Biswapriyo Nath wrote:
>
> Vincent Torri, if you are not familiar with the header files here, I
> may send the required patches this week.
that would be very nice if you can send those patches
thank you
Vincent Torri
On Thu, Nov 5, 2020 at 5:30 PM Biswapriyo Nath wrote:
>
> Vincent Torri, if you are not familiar with the header files here, I
> may send the required patches this week.
i'm not familiar at all with the mingw-w64 headers, indeed. I'm just
guessing stuff by comparing what is in d2d1.h, d2d1_1.h
Vincent Torri, if you are not familiar with the header files here, I
may send the required patches this week.
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On Thu, Nov 5, 2020 at 3:18 PM Liu Hao wrote:
>
> 在 2020/11/5 21:37, Vincent Torri 写道:
> >
> > i can add what is missing part by part in d2d1.h. What is the standard
> > procedure ? if there is a github mirror and if PR are a possible way
> > to provide patches, i can do that
> >
> > regards
> >
在 2020/11/5 21:37, Vincent Torri 写道:
>
> i can add what is missing part by part in d2d1.h. What is the standard
> procedure ? if there is a github mirror and if PR are a possible way
> to provide patches, i can do that
>
> regards
>
>
You may clone the mingw-w64 repo, commit your changes
On Wed, Nov 4, 2020 at 8:08 PM Jacek Caban wrote:
>
> On 04/11/2020 10:31, Biswapriyo Nath wrote:
>
> > I would like to avoid the manual editing of d2d1 header files. I tried
> > to import d2d1.idl and d2d1_1.idl from wine. widl produces the
> > corresponding headers file without any errors. But
On 04/11/2020 10:31, Biswapriyo Nath wrote:
I would like to avoid the manual editing of d2d1 header files. I tried
to import d2d1.idl and d2d1_1.idl from wine. widl produces the
corresponding headers file without any errors. But while compiling
crt, it conflicts with `namespace D2D1` in
On Wed, Nov 4, 2020 at 10:34 AM Biswapriyo Nath wrote:
>
> I would like to avoid the manual editing of d2d1 header files. I tried
> to import d2d1.idl and d2d1_1.idl from wine. widl produces the
> corresponding headers file without any errors. But while compiling
> crt, it conflicts with
I would like to avoid the manual editing of d2d1 header files. I tried
to import d2d1.idl and d2d1_1.idl from wine. widl produces the
corresponding headers file without any errors. But while compiling
crt, it conflicts with `namespace D2D1` in d2d1helper.h as it is in
C++ realm. One thing can be
On Wed, Nov 4, 2020 at 8:18 AM Ruslan Garipov wrote:
>
> Oh, I'm sorry, I accidentally replied directly to you, not to the list.
>
> On 11/4/2020 10:01 AM, Vincent Torri wrote:
> > for now :
> >
> > CreateDeviceContext method of a ID2D1Device1
> It's already in the master:
>
> $ fgrep -n
here it is (based on
https://docs.microsoft.com/en-us/archive/msdn-magazine/2014/june/windows-with-c-high-performance-window-layering-using-the-windows-composition-engine)
On Wed, Nov 4, 2020 at 5:11 AM Biswapriyo Nath wrote:
>
> If you have a project to test new header changes it will be
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