Sébastien BLAISOT wrote:
> you can use :
> Low => engine.setValue("[EqualizerRack1_[Channel1]_Effect1]",
> "parameter1", value)
> Mid => engine.setValue("[EqualizerRack1_[Channel1]_Effect1]",
> "parameter2", value)
> High => engine.setValue("[EqualizerRack1_[Channel1]_Effect1]",
> "parameter3",
> There is an open bug to address this though:
> https://bugs.launchpad.net/mixxx/+bug/374239
> so please vote for that, but as Be said, we plan to address it
> with a Control system overhaul. Though addressing this doesn't
> _require_ a control system overhaul, just the ability for scripts
> to
Hello.
Glad you like my work!
On 07/22/2015 05:32 AM, Stephan Balmer wrote:
1. Is there a way to communicate state between controllers? As far as I
understand the scripts run isolated.
That's correct. There is an open bug to address this though:
https://bugs.launchpad.net/mixxx/+bug/374239
There is no good way for inter-device communication without affecting
the Mixxx engine. I think in the future there should be a way for
scripts to create their own control objects in the future. See also:
https://bugs.launchpad.net/mixxx/+bug/1470278
http://mixxx.org/wiki/doku.php/new_control_map
something went wrong when sending the mail. It was an answer to this
question
> 2. Should I care about the filter controls being deprecated?
>
> The wiki at http://www.mixxx.org/wiki/doku.php/mixxxcontrols [1] says that
> the filter controls filterLow/Mid/High are deprecated. I don't know ho
> ---
>
> Sébastien Blaisot
you can use :
Low => engine.setValue("[EqualizerRack1_[Channel1]_Effect1]",
"parameter1", value)
Mid => engine.setValue("[EqualizerRack1_[Channel1]_Effect1]",
"parameter2", value)
High => engine.setValue("[EqualizerRack1_[Channel1]_Effect1]",
"parameter3", value)
Hi Mixxxers
Thanks for your work on 1.12. I like it, especially having the effects!
My 1.12 mapping for the Stanton SCS3 system has progressed into a
'usable for me' state where it has all the functionality I need and it
has no known issues that would prevent live use. I've started a thread