My main complaint hasn't changed -- that change bakes UI decisions
(grouping the parameters by type) into the data model / class hierarchy. It
complicates everything to have multiple sets of parameters (as the enum PR
shows we will have 3 sets of widgets, 3 sets of parameter slots, etc.) when
they'
Hi,
I think the current master is already in a good shape to announce a new
version now.
The final beta should indeed include the EQ Rack and the Cover Art support.
I would not like to face the situation, waiting an other two years for it.
But we should not do it in a rush.
So we need to postpone
On Tue, Sep 9, 2014 at 1:15 PM, Sean M. Pappalardo - D.J. Pegasus <
spappala...@mixxx.org> wrote:
> 5) Run each of the batch files contained therein
All you have to do is run e.g.:
build_environment.bat x86 Release
build_environment.bat x64 Debug
etc.
see
https://github.com/mixxxdj/buildserver/
On 09/09/2014 08:49 AM, RJ Ryan wrote:
Yep, this is every single dependency (and the depedencies' dependencies
-- e.g. zlib, fftw3, etc.). I _think_ it should work on a fresh Win7
machine with platform SDK, MSVS 2013 Express and the DirectX SDK installed.
Well I can test that very setup then
Yeah it would be nice to include them but GSOC projects definitely
shouldn't block any release. Until the work is actually finished the
students can consider their payment thanks enough for now :)
On Tue, 2014-09-09 at 18:19 +0200, Max Linke wrote:
> I would like to include covers as well. It is
I think the only blocker for a beta is fixing the technical debt introduced
here:
https://github.com/mixxxdj/mixxx/pull/281
The issue is that XML files saving effect chains will have button
parameters in them. If we let that escape into the wild then we'll need to
migrate users configs in the futur
I would like to include covers as well. It is close to being mergeable and we
kind of promised our students to merge their work into master with our new set
of rules. Besides they both did good work this summer and it would be a nice
thank you to include it into mixxx 1.12. I don't know when Nicu's
Seeing as we're fairly close to being able to make builds for all
platforms again, are there any blockers in trunk against releasing a
beta as soon as possible? I think the skins are in OK shape, effects
work well, etc etc. There's always stuff I'd like to include to make it
better, but I can't t
On Tue, Sep 9, 2014 at 11:42 AM, Sean M. Pappalardo - D.J. Pegasus <
spappala...@mixxx.org> wrote:
> Hello, RJ.
>
> That's excellent news all around! Given that, what do you suppose the
> prospects are of doing a release as far before 5 November as possible? (5
> October would be ideal.)
>
>
Given
Hello, RJ.
That's excellent news all around! Given that, what do you suppose the
prospects are of doing a release as far before 5 November as possible?
(5 October would be ideal.)
On 09/09/2014 08:27 AM, RJ Ryan wrote:
The exciting thing about Windows right now is that I have versioned and
Hi all,
Sorry for being out of contact.
- OS X build VM is intact and working with a modern C++ compiler (C++11
support) and a modern OS X SDK (10.9) so we can actually do another Mac App
Store release (our old VM had to be tossed completely since it was based on
10.6 which you can't actually use
On 09/03/2014 01:50 PM, Daniel Schürmann wrote:
I am afraid we are not able to have a 1.12 release in four weeks. We
have not managed to release a 1.12 beta yet
We should plan to release a 1.11.1 then containing all bug fixes since
release.
Sincerely,
Sean M. Pappalardo
"D.J. Pegasus"
Mix
For the benefit of the list, the Windows build machine is indeed up and
progress is being made on getting it working.
I have no information on the OSX one however. I suspect we'll turn our
attention to it after the Windows one is making builds.
Sincerely,
Sean M. Pappalardo
"D.J. Pegasus"
Mix
Yeah I have not been testing at all; the latest build available was
a Mac build from May. I've been too busy to learn how to build it
myself.
~RAWRR
On Thu, 04 Sep 2014 17:02:21 +0100 "Sean M. Pappalardo - D.J.
Pegasus" wrote:
>On 09/04/2014 08:10 AM, Owen Williams wrote:
>> It looks like we
On 09/04/2014 08:10 AM, Owen Williams wrote:
It looks like we just had the port number wrong, I think the server is
still working.
Well that's a huge relief. But http://builds.mixxx.org seems to be down
and I can't log in to the Windows 7 VM.
Sincerely,
Sean M. Pappalardo
"D.J. Pegasus"
Mi
Owen said this:
We have a windows server but it appears to have gone down. RJ used to
do builds and he hasn't had time to do them, so we have nobody doing
builds for any platform.
Didn’t realize that I didn’t CC the group.
Lee
On Sep 4, 2014, at 10:33 AM, Sean M. Pappalardo - D.J. Pegasus
wr
It looks like we just had the port number wrong, I think the server is
still working.
On Thu, 2014-09-04 at 07:59 -0700, Sean M. Pappalardo - D.J. Pegasus
wrote:
>
> On 09/04/2014 07:48 AM, Lee Matos wrote:
> > We have a windows server but it appears to have gone down. RJ used to
> > do builds
On 09/04/2014 07:48 AM, Lee Matos wrote:
We have a windows server but it appears to have gone down. RJ used to
do builds and he hasn't had time to do them, so we have nobody doing
builds for any platform.
Beautiful.
Well, I happen to have a spare server in my data center that isn't doing
a
On 09/03/2014 01:50 PM, Daniel Schürmann wrote:
I am afraid we are not able to have a 1.12 release in four weeks. We
have not managed to release a 1.12 beta yet
and this is required to get a broad feedback and tests.
Oh gosh, I see your point. There are still 119 open bugs targeted for 1.12:
On 09/03/2014 01:42 PM, Owen Williams wrote:
not so much forgotten as gave up. We're really only blocked on getting
the builds made.
Can you give me details on the problems? I've been out of the loop for
awhile. Is the build server still running? If not, I can produce Windows
builds again.
Hi Tuukka,
IMHO we must decide which skins will be packed with Mixxx 1.12.
At best we should have a scalable version for all the 1.11 skins.
I have already done the work for Shade, but there are still some important
1.12 features missing.
Own is working on a LateNight-Stacked skin, which offers a
Hello,
Just curious what kind of skin work there is needed?
Thanks,
Tuukka
On 03.09.2014 23:50, Daniel Schürmann wrote:
Hi Sean,
thank you for the reminder.
I am afraid we are not able to have a 1.12 release in four weeks. We
have not managed to release a 1.12 beta yet
and this is required t
Hi Sean,
thank you for the reminder.
I am afraid we are not able to have a 1.12 release in four weeks. We have
not managed to release a 1.12 beta yet
and this is required to get a broad feedback and tests. We have also no
complete set of Skins and no finished manual.
But we should put our 1.11 v
not so much forgotten as gave up. We're really only blocked on getting
the builds made.
On Wed, 2014-09-03 at 12:28 -0700, Sean M. Pappalardo - D.J. Pegasus
wrote:
> Hi everyone.
>
> I want to encourage the release manager (is that still you, RJ?) to get
> v1.12 out by 5 October so that it can
Hi everyone.
I want to encourage the release manager (is that still you, RJ?) to get
v1.12 out by 5 October so that it can be included in the next major
Debian release which is set for 5 November 2014. (For those that don't
know, this is important because many major Linux distributions are base
25 matches
Mail list logo