Re: [Mixxx-devel] LateNight Skin and skining engine questions

2014-10-01 Thread Lee Matos
Hey Max, I actually ripped a bunch of stuff out of the bpm editor and it fixed the display issue. I’m a C++ novice so it’s ugly but feel free to take a look: https://github.com/leematos/weird-mixxx/blob/6382f10631d731a5d251a1d7ffca6869671a0aec/src/library/bpmeditor.cpp -Lee On Oct 1, 2014, at

Re: [Mixxx-devel] LateNight Skin and skining engine questions

2014-10-01 Thread Owen Williams
Instances of "#FFF" shouldn't be committed -- they are used when I'm trying to figure out where a widget is so I want the white block to be obvious. In css, "#FFF" is white -- you don't have to specify all six digits, so #XYZ is the same as #XXYYZZ. On Wed, 2014-10-01 at 09:49 -0400, RJ Ryan wrot

Re: [Mixxx-devel] LateNight Skin and skining engine questions

2014-10-01 Thread RJ Ryan
Hey Max, Those FgColor/BgColor nodes and friends were part of the legacy monolithic library widgets (search box, sidebar and table were all one widget). It's mostly done in the CSS now: https://github.com/mixxxdj/mixxx/blob/master/res/skins/LateNight/style.qss#L28 https://github.com/mixxxdj/mixxx

[Mixxx-devel] LateNight Skin and skining engine questions

2014-10-01 Thread Max Linke
Hi I wanted to look into these two styling bugs. https://bugs.launchpad.net/mixxx/+bug/1296308 https://bugs.launchpad.net/mixxx/+bug/1201079 As a start I thought I could look into the new LateNight skin and check out how we set the BackGround and ForeGround color there. Ok so lets look at the `