Re: [Mixxx-devel] Waveform 2.0 performance

2012-04-23 Thread thomas vincent
2012/4/21 Sean M. Pappalardo - D.J. Pegasus > We plan to overhaul the skin/UI engine anyway, so this rewrite can be part of > it. Glad to hear that. > Hopefully Daniel Lindenfelser will reply here, since he's been working on a > QML-based UI for Mixxx in this code branch: > https://code.launc

Re: [Mixxx-devel] Waveform 2.0 performance

2012-04-23 Thread Albert Santoni
Hi Thomas, Thanks for all your hard work developing the new waveforms and doing thorough performance testing and troubleshooting. It's great to get to see the root of the problem. I think the only way to fix OpenGL performance and resolve a lot of these weird issues is to group all "high performa

Re: [Mixxx-devel] Waveform 2.0 performance

2012-04-21 Thread Sean M. Pappalardo - D.J. Pegasus
Oh, there's one other thing I wanted to ask you, Thomas. I've always been concerned about the low-end systems that some of our users want and try to use for Mixxx. To that end, I've always been interested in a non-GL version of our UI, assuming it's significantly faster on systems without 3-D

Re: [Mixxx-devel] Waveform 2.0 performance

2012-04-21 Thread Sean M. Pappalardo - D.J. Pegasus
Hello, Thomas. Thank you for going in depth and figuring out our real problem! :) On 04/22/2012 12:51 AM, thomas vincent wrote: We really need to change the way the rendering is done in Mixxx, but this involve majors changes. We plan to overhaul the skin/UI engine anyway, so this rewrite can