2012/4/21 Sean M. Pappalardo - D.J. Pegasus
> We plan to overhaul the skin/UI engine anyway, so this rewrite can be part of
> it.
Glad to hear that.
> Hopefully Daniel Lindenfelser will reply here, since he's been working on a
> QML-based UI for Mixxx in this code branch:
> https://code.launc
Hi Thomas,
Thanks for all your hard work developing the new waveforms and doing
thorough performance testing and troubleshooting. It's great to get to
see the root of the problem.
I think the only way to fix OpenGL performance and resolve a lot of
these weird issues is to group all "high performa
Oh, there's one other thing I wanted to ask you, Thomas.
I've always been concerned about the low-end systems that some of our
users want and try to use for Mixxx. To that end, I've always been
interested in a non-GL version of our UI, assuming it's significantly
faster on systems without 3-D
Hello, Thomas.
Thank you for going in depth and figuring out our real problem! :)
On 04/22/2012 12:51 AM, thomas vincent wrote:
We really need to change the way the rendering is done in Mixxx, but
this involve majors changes.
We plan to overhaul the skin/UI engine anyway, so this rewrite can