Re: [mkgmap-dev] Maintaining generated sea polygons

2010-05-25 Thread NopMap
The problem is not fixing the occasional problem with coastlines. When I encounter a coastline problem, I recreate that area with much smaller map tiles so I can narrow down the flooded area to a small region. Usually the problem can be found and fixed within an hour. My problem is that people

Re: [mkgmap-dev] Really Serious bug when not using --route

2010-05-25 Thread NopMap
Felix Hartmann wrote: Only solution I think is to make --route default and compulsory for the moment. Else people will create maps that havoc other maps without realising. I strongly advice against this. The problem has been around a very long time and nobody noticed, so I don't think

Re: [mkgmap-dev] Really Serious bug when not using --route

2010-05-25 Thread Felix Hartmann
On 25.05.2010 11:58, NopMap wrote: Felix Hartmann wrote: Only solution I think is to make --route default and compulsory for the moment. Else people will create maps that havoc other maps without realising. I strongly advice against this. The problem has been around a very

Re: [mkgmap-dev] Really Serious bug when not using --route

2010-05-25 Thread Felix Hartmann
On 25.05.2010 11:53, Alexander Atanasov wrote: Hi Felix, On Tue, May 25, 2010 at 2:02 AM, Felix Hartmann extremecar...@googlemail.com wrote: Just got to test it. Good try but ain't work. Still crashing Mapsource/Basecamp. Only solution I think is to make --route default and

Re: [mkgmap-dev] Maintaining generated sea polygons

2010-05-25 Thread garvanmaew
On Thu, 2010-05-20 at 22:57 -0700, NopMap wrote: Hi! I have been playing around with generated sea polygons. The algorithm works remarkably well - but I have been experiencing trouble due to inconsistent use of natural=coastline in the data. There was an invalid use of natural=coastline

Re: [mkgmap-dev] Maintaining generated sea polygons

2010-05-25 Thread aighes
Yesterday germany had no coastline-problems ;) An easy way for correcting the errors would be the possibility to open the splitted osm-Files. Then you can fix the error direct (and afterwards in osm-database). There is no waiting for next planetfile. Now I draw in Mapsource rectangels of the

Re: [mkgmap-dev] Maintaining generated sea polygons

2010-05-25 Thread aighes
Hello, this will crash, if you wont divide planetfile-id-numbers and your own id-numbers. The easiest way would be an negative id-number. But Nops composer doesn't support negative id-numbers. cu, aighes -- View this message in context:

Re: [mkgmap-dev] Maintaining generated sea polygons

2010-05-25 Thread charlie
aighes (h.scholl...@googlemail.com) wrote: Yesterday germany had no coastline-problems ;) An easy way for correcting the errors would be the possibility to open the splitted osm-Files. Then you can fix the error direct (and afterwards in osm-database). There is no waiting for next

Re: [mkgmap-dev] Really Serious bug when not using --route

2010-05-25 Thread NopMap
Felix Hartmann wrote: Routable maps are in no way bigger than non routable maps (if there is no routable information inside, of course if you use the same style that is routable and compile it without --route it gets smaller, if you remove all road_class and road_speed from style, there

Re: [mkgmap-dev] Maintaining generated sea polygons

2010-05-25 Thread NopMap
Hi! garvanamp;maew wrote: I am not sure this question was answered completely, so I scrolled back to the original post. I recall on reading the osmosis wiki that it can merge OSM files. osmosis --rx 1.osm --rx 2.osm --merge --wx merged.osm Have you tried this? I do not think that

Re: [mkgmap-dev] Maintaining generated sea polygons

2010-05-25 Thread aighes
No, I'm fixing norwegian coastline. Typical errors are fake lakes next to the coastline or lakes tagged as natural=coastline and not as natural=water. cu, aighes -- View this message in context: http://gis.638310.n2.nabble.com/Maintaining-generated-sea-polygons-tp5082865p5098599.html Sent from