Re: [mkgmap-dev] Wierd routing problem

2015-08-19 Thread John Aldridge
That seems to have done the trick :) I've emailed the CreateIMG author, referring him to this discussion, in case he'd like to issue an updated version. I'll also investigate some of the other new options you describe, but for now I think I've got something which works pretty well. Thank you!

Re: [mkgmap-dev] Wierd routing problem

2015-08-18 Thread John Aldridge
OK... that worked out fairly well. I'm now using a slightly tweaked version of the default style supplied with mkgmap, and getting good results. I still think there's something strange going on with routing, though, perhaps with the new version (4.5.0) of BaseCamp. This area of the map http:

Re: [mkgmap-dev] Wierd routing problem

2015-08-15 Thread John Aldridge
with CreateIMG-beta09.zip > don't contain the needed changes which are documented here: > http://www.mkgmap.org.uk/news/2013/12/22/more-flexibility-in-style-files-style > If you make sure that the default style shipped with the latest mkgmap.jar > is > used you should be on the

Re: [mkgmap-dev] Wierd routing problem

2015-08-15 Thread John Aldridge
ticle <1439630028463-5852345.p...@n5.nabble.com>, gpetermann_muenc...@hotmail.com says... > > Hi John, > > I guess the black dot appears at a so called tile boundary. > Old versiones of mkgmap are known to cause > problems at these points. > > Gerd > > > John A

[mkgmap-dev] Wierd routing problem

2015-08-14 Thread John Aldridge
I'm having a weird routing problem! I'm using CreateIMG (which uses mkgmap to do the work) to create a Garmin compatible map of the UK. I've installed this map into BaseCamp, and I'm trying to create a route. There's a point on a local minor road which BaseCamp refuses to route through *unless

Re: [mkgmap-dev] resolution, level & levels

2012-09-13 Thread John Aldridge
In article <505252f5.3090...@parabola.me.uk>, st...@parabola.me.uk says... > Yes the documentation could be clearer, but that is not quite what > is happening. > > The statement "level 2" is the same as "level 0-2" which means > that the item will appear at levels 0, 1 and 2. It will disappear >

Re: [mkgmap-dev] resolution, level & levels

2012-09-13 Thread John Aldridge
solution 23 is not actually a resolution that > exists (as by default) - then 23 means it will only be put into 24. > On 13.09.2012 12:53, John Aldridge wrote: > > I'm confused about the way resolution, level and levels interact. > > > > I started with a set of

[mkgmap-dev] resolution, level & levels

2012-09-13 Thread John Aldridge
I'm confused about the way resolution, level and levels interact. I started with a set of supplied styles (actually from Marco Certelli's CreateIMG package) which used resolutions 14, 16, 18, 20, 22 & 24 for various kinds of roads. I wanted to change residential roads to come higher than tertia