[mkgmap-dev] [PATCH v1 + v1] fix overview bounding box rounding + splitter rounding

2010-01-25 Thread Mark Burton
v1 + v1 - OK, here's the matched pair - patches for both the splitter and mkgmap. With these in place, the mapsource mouse works as expected across all tile boundaries right up to the outer boundaries. No weird overlap of tile and overview map. Spot on. Please could some others give this a test

Re: [mkgmap-dev] [PATCH v1 + v1] fix overview bounding box rounding + splitter rounding

2010-01-25 Thread Felix Hartmann
On 25.01.2010 23:05, Mark Burton wrote: v1 + v1 - OK, here's the matched pair - patches for both the splitter and mkgmap. With these in place, the mapsource mouse works as expected across all tile boundaries right up to the outer boundaries. No weird overlap of tile and overview map. Spot on.

Re: [mkgmap-dev] [PATCH v1 + v1] fix overview bounding box rounding + splitter rounding

2010-01-25 Thread Mark Burton
Felix, So we need the splitter even if the tile needs no splitting. Correct? Maybe my problems with the legend map relate to me not passing it trough the splitter. Will try out if it makes a difference. A side effect of using the splitter is that it rounds the boundaries of the tiles. So

Re: [mkgmap-dev] [PATCH v1 + v1] fix overview bounding box rounding + splitter rounding

2010-01-25 Thread Felix Hartmann
On 25.01.2010 23:20, Mark Burton wrote: Felix, So we need the splitter even if the tile needs no splitting. Correct? Maybe my problems with the legend map relate to me not passing it trough the splitter. Will try out if it makes a difference. A side effect of using the splitter

Re: [mkgmap-dev] [PATCH v1 + v1] fix overview bounding box rounding + splitter rounding

2010-01-25 Thread Mark Burton
Felix, The fix to the splitter plus the patches DID it. However why is the map flooded if I don't put an natural=land all around it. I'm using =polygons Have you got any idea on this? I should think that your little natural=coastline poly on the RHS just below the middle is causing the

Re: [mkgmap-dev] [PATCH v1 + v1] fix overview bounding box rounding + splitter rounding

2010-01-25 Thread Felix Hartmann
On 25.01.2010 23:38, Mark Burton wrote: Felix, The fix to the splitter plus the patches DID it. However why is the map flooded if I don't put an natural=land all around it. I'm using =polygons Have you got any idea on this? I should think that your little natural=coastline poly