[mkgmap-dev] [PATCH v3] - min arc length fixes

2009-08-13 Thread Mark Burton
v3 This patch is getting serious! To reduce the number of short arcs that are being generated at tile boundaries, this now clips the ways before the short arc removal is done. However, it isn't a perfect solution because some map data is very hard to deal with: a - If a way crosses a tile

Re: [mkgmap-dev] [PATCH v3] - min arc length fixes

2009-08-13 Thread Mark Burton
Blast, just discovered that clipping all ways before doing short arc removal breaks polygons that straddle tile boundaries. The problem is that at the time the clipping is done, it is not known whether the way is a line or a polygon. Oh well, back to square one.