Re: [mkgmap-dev] Terraced/pixellated coastline with --precomp-sea

2017-02-23 Thread NopMap
I have tried mkgmap-r3819 now. I can confirm that it works properly with multiple rules for the same garmin type and mixed skipFilter values. I also switched to using --precomp-sea alone. The docs are pretty misleading in this point. :-( Maps look nice now. Thanks for the support. bye, Nop

Re: [mkgmap-dev] Terraced/pixellated coastline with --precomp-sea

2017-02-21 Thread NopMap
I definitely did not have a regular rule for natural=sea in my style. I need to check whether there was a rule added by code in my tooling. (or in mkgmap code) Is the observation correct, that the SeaGenerator creates many simple polygons, individually tagged as natural=sea, but not connected by

Re: [mkgmap-dev] Terraced/pixellated coastline with --precomp-sea

2017-02-19 Thread NopMap
Hi Gerd, Gerd Petermann wrote > The default style contains this line: > natural=sea { add mkgmap:skipSizeFilter=true; set mkgmap:drawLevel=2 } > [0x32 resolution 10] > > which in fact tells mkgmap to skip the size filter for the polygons > generated by precomp-sea. Thank you, that was the

Re: [mkgmap-dev] Terraced/pixellated coastline with --precomp-sea

2017-02-18 Thread NopMap
After playing around some more I think I found the reason for the problem. It appears that there is a conflict between the --min-size-polygon= parameter and sea generation from the precompiled files. For larger Values of --min-size-polygon, the tearracing becomes worse. For smaller values it

[mkgmap-dev] Terraced/pixellated coastline with --precomp-sea

2017-02-18 Thread NopMap
Hello, I am trying to switch to --precomp-sea instead of generating the coastline directly from OSM data. For higher zoomlevels this works fine. For lower zoomlevels (scale in basecamp >=5km) the coastline appears heavily terraced/pixellated. Playing with parameters like poly reduction did not

Re: [mkgmap-dev] [PATCH v1] mkgmap crashes if nodes are missing

2012-07-17 Thread NopMap
The patch works fine. Tested it on a map with 680 tiles. The original mkgmap crashes, the patched version processes the data without a problem. When you have checked in the patch, please let me know which revision that is. bye Nop -- View this message in context:

Re: [mkgmap-dev] mkgmap crashes if nodes are missing

2012-07-02 Thread NopMap
Did anybody put this one-line fix into mkgmap? bye Nop -- View this message in context: http://gis.19327.n5.nabble.com/mkgmap-crashes-if-nodes-are-missing-tp5711811p5714755.html Sent from the Mkgmap Development mailing list archive at Nabble.com.

Re: [mkgmap-dev] Mkgmap dropping data: Area too small to split at...

2011-06-21 Thread NopMap
Just an idea that struck me, not a real solution, but a quick improvement: At the moment mkgamp drops all the data in the area when it cannot be subdivided. It would be at least some improvement if it would just drop some data that exceeds the maximum content of an area instead of everything.

[mkgmap-dev] Mkgmap dropping data: Area too small to split at...

2011-06-18 Thread NopMap
Hi! I have been trying to build a map of portugal for a while, but it never quite works out. There is no exception, but mkgmap shows a large number of messags like this: Area too small to split at http://www.openstreetmap.org/?mlat=38.59838mlon=-7.34522zoom=17 (reduce the density of points,

Re: [mkgmap-dev] Mkgmap dropping data: Area too small to split at...

2011-06-18 Thread NopMap
Hi! WanMil wrote: The only possible solution is to split the polygon so that it contains less points (either by selecting the splitter split points or by changing the osm data). But that's a try and error solution. Thanks for the information. In that thread you have been discussion

Re: [mkgmap-dev] Error for particular lake in Portugal

2011-05-20 Thread NopMap
I have just read a report by another user who got the same error message. In my case the object in question was a large and very compilcated lake with 1000+ nodes. In his case it was a large forest polygon. Is there a limit to the maximum size of a polyline that mkgmap/garmin format can handle,

[mkgmap-dev] Error for particular lake in Portugal

2011-05-08 Thread NopMap
Hi! Trying to build a map of Portugal and Spain, I encountered an error with a particular lake in portugal with a very complex outline. I tried it with different parameter sets, but the error is persistent and always along the border of this lake. Did this occur with other maps, too? Any ideas

[mkgmap-dev] Bug in --description

2010-10-24 Thread NopMap
Hi! I am experiencing a bug with the description parameter in mkgmap 1625 (which is listed as the current stable version). When I use a description in quotation marks, e.g. --description=My own map then mkgmap throws a NullPointerException. When the spaces are removed, e.g.

Re: [mkgmap-dev] Strange request with later versions of mkgmap

2010-10-17 Thread NopMap
Johann Gail wrote: I do not know, what causes this message. But I assume it is the question if the device should route over streets (with routing information) or if it should show only the straight line to the destination. This is was I understand with 'beeline'. The line which flies a

Re: [mkgmap-dev] Strange request with later versions of mkgmap

2010-10-15 Thread NopMap
You can't google the message as it is my translation from German. I don't know which words an English Garmin device would show. No, there was no change to the device. I used to get this message when I used --route for experimental reasons. But I am definite that --route is not on the command

[mkgmap-dev] area too small to split - what does it mean?

2010-10-14 Thread NopMap
Hi! I am getting the error message area too small to split when running mkgmap. What does this mean? The tiles are created and at first glance, the map looks ok. I did not use the splitter but just handed over some osm data. Can someone explain what mkgmap is trying to tell me? bye

Re: [mkgmap-dev] area too small to split - what does it mean?

2010-10-14 Thread NopMap
Yes, the node count is less than in other areas that give no error. -- View this message in context: http://gis.638310.n2.nabble.com/area-too-small-to-split-what-does-it-mean-tp5634558p5636797.html Sent from the Mkgmap Development mailing list archive at Nabble.com.

Re: [mkgmap-dev] Strange request with later versions of mkgmap

2010-10-13 Thread NopMap
No ideas where this message comes from? -- View this message in context: http://gis.638310.n2.nabble.com/Strange-request-with-later-versions-of-mkgmap-tp5620986p5629952.html Sent from the Mkgmap Development mailing list archive at Nabble.com. ___

Re: [mkgmap-dev] How to create POI detail information

2010-07-02 Thread NopMap
Hi! Thanks for your answer. Charlie Ferrero wrote: By default I think that for POI types that can accept address information (0x2a00-0x32ff, afair), mkgmap looks for any addr: tags and uses them to populate the address fields, plus it looks for a phone tag and adds this too. Do

[mkgmap-dev] How to create POI detail information

2010-06-29 Thread NopMap
Hi! I would like to put some detail information with POIs to be shown in the details view for the POI on the device. After searching the list, I gather that it can be done but to be honest I did not understand how to do it and how to control what information is added to the POIs. Can you help

Re: [mkgmap-dev] How to create POI detail information

2010-06-29 Thread NopMap
Hi! aighes wrote: you can add address-informaton and phonenumber by setting --index. Usefull combination would be --location-autofill=1. Yes, I found the hint that I can activate something with --index. But what gets added to the details? How can I control what is added? And how would

Re: [mkgmap-dev] Umlauts and semicolons causing parsing errors?

2010-05-29 Thread NopMap
Hi! Steve Ratcliffe wrote: Its not deliberate certainly. Do you have an example. You need to quote any value that has a semi-colon in, but I think you always had to. The rule shop=Bäckerei [0x2A05 resolution 24] will produce an error Error in style: Error: (points:50): Stack size

Re: [mkgmap-dev] Maintaining generated sea polygons

2010-05-25 Thread NopMap
The problem is not fixing the occasional problem with coastlines. When I encounter a coastline problem, I recreate that area with much smaller map tiles so I can narrow down the flooded area to a small region. Usually the problem can be found and fixed within an hour. My problem is that people

Re: [mkgmap-dev] Really Serious bug when not using --route

2010-05-25 Thread NopMap
Felix Hartmann wrote: Only solution I think is to make --route default and compulsory for the moment. Else people will create maps that havoc other maps without realising. I strongly advice against this. The problem has been around a very long time and nobody noticed, so I don't think

Re: [mkgmap-dev] Really Serious bug when not using --route

2010-05-25 Thread NopMap
Felix Hartmann wrote: Routable maps are in no way bigger than non routable maps (if there is no routable information inside, of course if you use the same style that is routable and compile it without --route it gets smaller, if you remove all road_class and road_speed from style, there

Re: [mkgmap-dev] Maintaining generated sea polygons

2010-05-25 Thread NopMap
Hi! garvanamp;maew wrote: I am not sure this question was answered completely, so I scrolled back to the original post. I recall on reading the osmosis wiki that it can merge OSM files. osmosis --rx 1.osm --rx 2.osm --merge --wx merged.osm Have you tried this? I do not think that

[mkgmap-dev] Maintaining generated sea polygons

2010-05-20 Thread NopMap
Hi! I have been playing around with generated sea polygons. The algorithm works remarkably well - but I have been experiencing trouble due to inconsistent use of natural=coastline in the data. There was an invalid use of natural=coastline in the planetfile, that caused a whole tile in the Alps

Re: [mkgmap-dev] typfile editor

2010-04-11 Thread NopMap
You can use MapComposer as a type file editor (but not to change existing type files). The tool MapTk also contains a pretty good typ file editor. bye Nop -- View this message in context: http://n2.nabble.com/typfile-editor-tp4880173p4886923.html Sent from the Mkgmap Development

Re: [mkgmap-dev] State of the coastline art

2010-04-01 Thread NopMap
Hi! Just to let you know. Encouraged by your statements, I tried to do the German coast along the baltic sea with --generate-sea=multipolygon. The map was made up of 3 tiles. The result was rather disillusioning. In about 1/4 of the coast it looked good, on half of the coast the water was

[mkgmap-dev] State of the coastline art

2010-03-31 Thread NopMap
Hi! I am working on sea polygons once again. After reading through the many generate-sea-related topics I am still not sure what the current state of the art is on the matter. - What is the current recommended command line option/combination that works for you? What other techniques do you

[mkgmap-dev] Recommended version?

2010-02-17 Thread NopMap
Hi! According to the wiki, the last revision of mkgmap recommended as more-or-less stable is 1188. Which is rather ancient, of course. :-) As there have been quite some interesting changes recently, especially around multipolygons, I'd like to raise the question again: In your experience, is