Re: [Mlt-devel] [Kdenlive-devel] movit in kdenlive build script

2014-03-16 Thread Ed Rogalsky
From f4f0f49db379d7e6a9eccedf764409e6edcccf9b Mon Sep 17 00:00:00 2001 From: Ed Rogalsky ed.rogal...@googlemail.com Date: Sat, 15 Mar 2014 21:34:33 +0100 Subject: [PATCH] movit build added --- build/build-kdenlive.sh | 56 ++--- 1 file changed, 53

Re: [Mlt-devel] movit in kdenlive build script

2014-03-15 Thread Ed Rogalsky
premature to me. I would love to hear a report on the state of movit in Kdenlive. Why is this list so quiet when there is exciting stuff going on? ~Brian -- *From:* Ed Rogalsky ed.rogal...@gmail.com *To:* Brian Matherly pez4br...@yahoo.com; mlt-devel mlt-devel

[Mlt-devel] kdenlive on master again

2014-03-08 Thread Ed Rogalsky
Hi Dan or Brian, could you switch kdenlive on master again in the build script?! Thanks and regards eddrog -- Subversion Kills Productivity. Get off Subversion Make the Move to Perforce. With Perforce, you get

Re: [Mlt-devel] kdenlive on master again

2014-03-08 Thread Ed Rogalsky
Hi Brian, thanks. Shouldn't KDENLIVE_HEAD=0 == be set to 1? KDENLIVE_HEAD=1 regards eddrog -- Subversion Kills Productivity. Get off Subversion Make the Move to Perforce. With Perforce, you get hassle-free

Re: [Mlt-devel] kdenlive on master again

2014-03-08 Thread Ed Rogalsky
Hi Brian, thanks. Shouldn't KDENLIVE_HEAD=0 == be set to 1? KDENLIVE_HEAD=1 regards eddrog -- Subversion Kills Productivity. Get off Subversion Make the Move to Perforce. With Perforce, you get hassle-free

Re: [Mlt-devel] jack mlt transport sync issues

2013-05-09 Thread Ed Rogalsky
slow. Perhaps I'll port the shotcuts implementation it works like a swiss knife so far. regards eddrog 2013/5/7 Dan Dennedy ddenn...@gmail.com On Tue, May 7, 2013 at 12:29 PM, Ed Rogalsky ed.rogal...@gmail.com wrote: Hi Dan, the last days I did a lot of jack transport sync tests

[Mlt-devel] jack mlt transport sync issues

2013-05-07 Thread Ed Rogalsky
Hi Dan, the last days I did a lot of jack transport sync tests and found the following behaviour: For frame rates unequal 25 fps the mlt playback is deverging pretty fast. In about 3-5s I get a difference of a frame and so on. Only for 25 fps the mlt playback speed and jack is in sync. And this

[Mlt-devel] dead lock in kdenlive with latest git

2013-04-27 Thread Ed Rogalsky
Hi Dan, I have trouble with the latest commit in mlt. Seeking is only possible one time and if playback is started kdenlive hangs forever. I tried it also with the latest build from teamcity. I think there is a dead lock or something like that in the new mlt_consumer_purge logic. Do we have to

Re: [Mlt-devel] dead lock in kdenlive with latest git

2013-04-27 Thread Ed Rogalsky
::exec() () from /usr/lib/x86_64-linux-gnu/libQtCore.so.4 #29 0x004f3caa in main (argc=2, argv=0x7fffdc28) at /opt/buildAgent/work/bbab7a538eb594f3/src/kdenlive/src/main.cpp:89 regards eddrog 2013/4/27 Ed Rogalsky ed.rogal...@gmail.com Hi Dan, I have trouble with the latest

Re: [Mlt-devel] dead lock in kdenlive with latest git

2013-04-27 Thread Ed Rogalsky
Yap. Thanx! 2013/4/27 Dan Dennedy ddenn...@gmail.com On Sat, Apr 27, 2013 at 6:42 AM, Ed Rogalsky ed.rogal...@gmail.com wrote: Oh sorry, the dead lock I got from my jack setup. Now it works but I get a crash if I play in the clip-monitor and I switch to the project monitor

[Mlt-devel] different playout times if consumers property audio_off is set

2012-11-19 Thread Ed Rogalsky
Hi Dan, just a question: is it a bug or a feature?? Problem: If the consumers property audio_off=1 is set than I get another playout time (it is shorter) with the sdl_preview consumer. And in consequence the consumer-sdl-paused event is fired and the transport is stopped to early. Steps to

[Mlt-devel] mlt jack issues - episode 3

2012-10-04 Thread Ed Rogalsky
Hi Dan, the last days I worked on the jack seeking and I hope this is the last major step before contributing the code to kdenlive. There are some problems with the current jack_sync implementation. I parsed the jack documantion and found that it is a little bit unclear. Thats why I studied some

[Mlt-devel] Fwd: mlt jack issues - episode 2

2012-08-05 Thread Ed Rogalsky
Hi Dan, the last weeks I thought my job will kill me :-)). But now I had some time and here my new results: 1) There is one issue with seeking with mlt jack if the consumer (sdl_preview) is stopped or paused. The reason is the same as for our ugly noise. The function in filter_jackrack.c:

[Mlt-devel] mlt jack issues - episode 2

2012-08-05 Thread Ed Rogalsky
Hi Dan, the last weeks I thought my job will kill me :-)). But now I had some time and here my new results: 1) There is one issue with seeking with mlt jack if the consumer (sdl_preview) is stopped or paused. The reason is the same as for our ugly noise. The function in filter_jackrack.c:

Re: [Mlt-devel] [Kdenlive-devel] current mlt jack issues

2012-06-25 Thread Ed Rogalsky
Hi Dan, I just integrated jack into Shotcut, which also uses OpenGL very similarly, and I did not reproduce this problem. Ok. In this case I will investigate. Thanks anyways. static int jack_process (jack_nframes_t frames, void * data) { ... for ( i = 0; i channels; i++ ) { size_t

Re: [Mlt-devel] [Kdenlive-devel] current mlt jack issues

2012-06-03 Thread Ed Rogalsky
priority since my return, and I plan to work on this next week. 2012/4/24 Ed Rogalsky ed.rogal...@googlemail.com: Hi Dan, the last days I had some time and I worked on the jack integration in kdenlive. Now I'm some steps farther. But I have two issues: #1: MLT hangs on closing when

Re: [Mlt-devel] Git repos now on github

2012-05-10 Thread Ed Rogalsky
Great. Yes the collab feature are cool. Is it possible to provide the tags? eddrog I had to make a server transition for mltframework.org and decided to also move the main repos to github for better collaboration. Also build scripts now should be fetched from github and the Wikipedia