On Sun, Jun 7, 2015 at 11:57 AM Dan Dennedy wrote:
> I will work on it this week, and then integrate it into Shotcut to verify
> it works sufficiently.
>
>
JB,
Here is the new Mlt::Animation API plus some unit tests showing how to use
it (to some degree). I pushed it into a branch for now:
https:
On Sat, Jun 6, 2015 at 1:56 PM jb wrote:
> On Saturday 06 June 2015 20.22:27 Dan Dennedy wrote:
> > Most animation things are done through the Properties API, and just as
> > there is no Mlt::Property in C++ maybe same thing goes for animation.
> > However, a quick analysis reveals a few things a
On Saturday 06 June 2015 20.22:27 Dan Dennedy wrote:
> Most animation things are done through the Properties API, and just as
> there is no Mlt::Property in C++ maybe same thing goes for animation.
> However, a quick analysis reveals a few things an app might want to do not
> yet available through
Most animation things are done through the Properties API, and just as
there is no Mlt::Property in C++ maybe same thing goes for animation.
However, a quick analysis reveals a few things an app might want to do not
yet available through Properties. Maybe, it is better to expose these
through prope
Hi all,
As you might know, we have a student working on integrating animation property
in Kdenlive.
The mlt_animation stuff in MLT is still partially implemented in effects and
transitions. As a starting point, I think we will try to work on the volume
effect that has support for a "level" ani