Re: [Mlt-devel] Animation property in Kdenlive

2015-06-10 Thread Dan Dennedy
On Sun, Jun 7, 2015 at 11:57 AM Dan Dennedy wrote: > I will work on it this week, and then integrate it into Shotcut to verify > it works sufficiently. > > JB, Here is the new Mlt::Animation API plus some unit tests showing how to use it (to some degree). I pushed it into a branch for now: https:

Re: [Mlt-devel] Animation property in Kdenlive

2015-06-07 Thread Dan Dennedy
On Sat, Jun 6, 2015 at 1:56 PM jb wrote: > On Saturday 06 June 2015 20.22:27 Dan Dennedy wrote: > > Most animation things are done through the Properties API, and just as > > there is no Mlt::Property in C++ maybe same thing goes for animation. > > However, a quick analysis reveals a few things a

Re: [Mlt-devel] Animation property in Kdenlive

2015-06-06 Thread jb
On Saturday 06 June 2015 20.22:27 Dan Dennedy wrote: > Most animation things are done through the Properties API, and just as > there is no Mlt::Property in C++ maybe same thing goes for animation. > However, a quick analysis reveals a few things an app might want to do not > yet available through

Re: [Mlt-devel] Animation property in Kdenlive

2015-06-06 Thread Dan Dennedy
Most animation things are done through the Properties API, and just as there is no Mlt::Property in C++ maybe same thing goes for animation. However, a quick analysis reveals a few things an app might want to do not yet available through Properties. Maybe, it is better to expose these through prope

[Mlt-devel] Animation property in Kdenlive

2015-06-06 Thread jb
Hi all, As you might know, we have a student working on integrating animation property in Kdenlive. The mlt_animation stuff in MLT is still partially implemented in effects and transitions. As a starting point, I think we will try to work on the volume effect that has support for a "level" ani