On Thu, Nov 20, 2014 at 10:06 AM, Zenny wrote:
> Finally I figured out that three effects in combo are generating the
> jitter in multi-threaded rendering:
>
> Blue Screen
> KeySpillMopup
> Alpha Operations
Zenny, I reproduced the bug using these effects. For me, Blue Screen alone
does not repr
On Thu, Nov 20, 2014 at 10:06 AM, Zenny wrote:
> Finally I figured out that three effects in combo are generating the
> jitter in multi-threaded rendering:
>
> Blue Screen
> KeySpillMopup
> Alpha Operations
>
> Disabling them didn't produce any jitter as follows. Hope this helps.
>
>
Alpha Ops di
Finally I figured out that three effects in combo are generating the
jitter in multi-threaded rendering:
Blue Screen
KeySpillMopup
Alpha Operations
Disabling them didn't produce any jitter as follows. Hope this helps.
//STARTING RENDERING: false , false , "/usr/bin/melt" ,
"atsc_1080p_30"
Hi again:
I disabled Blue Screen only and rendered, still the jitter existed.
Again I disabled keyspillmopup only. Both produced jitter.
I tried once again by disabling Blue Screen and Keyspillmopup, still
it produced jitter.
So It cannot be ruled out that the culprit is Blue Screen.
Seems like
Okay, here is an update:
The reason for jitter is the chroma key (blue screen) effect while
multi-threaded.
As you advised, I rendered with a single thread and also by disabling
effects one by one. Like you stated, when Chroma Key effect (Blue
Screen) is disabled, the jitter went away.
However,
On Wed, Nov 19, 2014 at 4:27 AM, Zenny wrote:
> On 11/18/14, Dan Dennedy wrote:
> > On Tue, Nov 18, 2014 at 11:13 AM, Zenny wrote:
> >
> >> Hi again:
> >>
> >> Trying to help some friends to create composite video. But when I try
> >> to render using a single processor, the rendering is fine, b
On 11/18/14, Dan Dennedy wrote:
> On Tue, Nov 18, 2014 at 11:13 AM, Zenny wrote:
>
>> Hi again:
>>
>> Trying to help some friends to create composite video. But when I try
>> to render using a single processor, the rendering is fine, but when
>> tried with multiple processors, it produces jitters
On 11/18/14, Dan Dennedy wrote:
> On Tue, Nov 18, 2014 at 11:13 AM, Zenny wrote:
>
>> Hi again:
>>
>> Trying to help some friends to create composite video. But when I try
>> to render using a single processor, the rendering is fine, but when
>> tried with multiple processors, it produces jitters
On Tue, Nov 18, 2014 at 11:13 AM, Zenny wrote:
> Hi again:
>
> Trying to help some friends to create composite video. But when I try
> to render using a single processor, the rendering is fine, but when
> tried with multiple processors, it produces jitters as seen on the
> attachments (20s of vid
Oh, my oversight with > and <. I shall try again with negative numbers
in that case and let you know what exactly happens. My apology for the
oversight.
On 10/30/14, Dan Dennedy wrote:
> On Thu, Oct 30, 2014 at 2:09 AM, Zenny wrote:
>
>> Unfortunately using more than 1 core (tried with real_ti
On Thu, Oct 30, 2014 at 2:09 AM, Zenny wrote:
> Unfortunately using more than 1 core (tried with real_time=4/3/2)
> output the video with flickers and jitters. could be a bug. :-(
>
>
You did not read that FAQ item very well. >1 may still incur
frame-dropping. You should be using -2, -3, or -4 fo
Unfortunately using more than 1 core (tried with real_time=4/3/2)
output the video with flickers and jitters. could be a bug. :-(
On 10/30/14, Zenny wrote:
> Thanks Dan for such a wonderfully-written FAQ.
>
> real_time=>0 worked like charm.
>
> However there is no way KDE does multithreaded with
Thanks Dan for such a wonderfully-written FAQ.
real_time=>0 worked like charm.
However there is no way KDE does multithreaded with real_time=>0
except creating the script and manually change the script.
/zenny
On 10/29/14, Dan Dennedy wrote:
> On Wed, Oct 29, 2014 at 2:41 AM, Zenny wrote:
>
>
On Wed, Oct 29, 2014 at 2:41 AM, Zenny wrote:
> Hi:
>
> Trying to render both melt in command line as well as from kdenlive a
> composite video with threads=4 with forced progressive. But it seems
> it only uses only one CPU.
>
> Is this a limitation of mlt that multi-threading is not possible wi
Hi:
Trying to render both melt in command line as well as from kdenlive a
composite video with threads=4 with forced progressive. But it seems
it only uses only one CPU.
Is this a limitation of mlt that multi-threading is not possible with
composite video rendering? Thanks!
/zenny
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