Re: [Mlt-devel] multi threaded composite rendering problem

2014-11-20 Thread Dan Dennedy
On Thu, Nov 20, 2014 at 10:06 AM, Zenny wrote: > Finally I figured out that three effects in combo are generating the > jitter in multi-threaded rendering: > > Blue Screen > KeySpillMopup > Alpha Operations Zenny, I reproduced the bug using these effects. For me, Blue Screen alone does not repr

Re: [Mlt-devel] multi threaded composite rendering problem

2014-11-20 Thread Dan Dennedy
On Thu, Nov 20, 2014 at 10:06 AM, Zenny wrote: > Finally I figured out that three effects in combo are generating the > jitter in multi-threaded rendering: > > Blue Screen > KeySpillMopup > Alpha Operations > > Disabling them didn't produce any jitter as follows. Hope this helps. > > Alpha Ops di

Re: [Mlt-devel] multi threaded composite rendering problem

2014-11-20 Thread Zenny
Finally I figured out that three effects in combo are generating the jitter in multi-threaded rendering: Blue Screen KeySpillMopup Alpha Operations Disabling them didn't produce any jitter as follows. Hope this helps. //STARTING RENDERING: false , false , "/usr/bin/melt" , "atsc_1080p_30"

Re: [Mlt-devel] multi threaded composite rendering problem

2014-11-20 Thread Zenny
Hi again: I disabled Blue Screen only and rendered, still the jitter existed. Again I disabled keyspillmopup only. Both produced jitter. I tried once again by disabling Blue Screen and Keyspillmopup, still it produced jitter. So It cannot be ruled out that the culprit is Blue Screen. Seems like

Re: [Mlt-devel] multi threaded composite rendering problem

2014-11-20 Thread Zenny
Okay, here is an update: The reason for jitter is the chroma key (blue screen) effect while multi-threaded. As you advised, I rendered with a single thread and also by disabling effects one by one. Like you stated, when Chroma Key effect (Blue Screen) is disabled, the jitter went away. However,

Re: [Mlt-devel] multi threaded composite rendering problem

2014-11-19 Thread Dan Dennedy
On Wed, Nov 19, 2014 at 4:27 AM, Zenny wrote: > On 11/18/14, Dan Dennedy wrote: > > On Tue, Nov 18, 2014 at 11:13 AM, Zenny wrote: > > > >> Hi again: > >> > >> Trying to help some friends to create composite video. But when I try > >> to render using a single processor, the rendering is fine, b

Re: [Mlt-devel] multi threaded composite rendering problem

2014-11-19 Thread Zenny
On 11/18/14, Dan Dennedy wrote: > On Tue, Nov 18, 2014 at 11:13 AM, Zenny wrote: > >> Hi again: >> >> Trying to help some friends to create composite video. But when I try >> to render using a single processor, the rendering is fine, but when >> tried with multiple processors, it produces jitters

Re: [Mlt-devel] multi threaded composite rendering problem

2014-11-18 Thread Zenny
On 11/18/14, Dan Dennedy wrote: > On Tue, Nov 18, 2014 at 11:13 AM, Zenny wrote: > >> Hi again: >> >> Trying to help some friends to create composite video. But when I try >> to render using a single processor, the rendering is fine, but when >> tried with multiple processors, it produces jitters

Re: [Mlt-devel] multi threaded composite rendering problem

2014-11-18 Thread Dan Dennedy
On Tue, Nov 18, 2014 at 11:13 AM, Zenny wrote: > Hi again: > > Trying to help some friends to create composite video. But when I try > to render using a single processor, the rendering is fine, but when > tried with multiple processors, it produces jitters as seen on the > attachments (20s of vid

Re: [Mlt-devel] multi threaded composite rendering problem

2014-10-30 Thread Zenny
Oh, my oversight with > and <. I shall try again with negative numbers in that case and let you know what exactly happens. My apology for the oversight. On 10/30/14, Dan Dennedy wrote: > On Thu, Oct 30, 2014 at 2:09 AM, Zenny wrote: > >> Unfortunately using more than 1 core (tried with real_ti

Re: [Mlt-devel] multi threaded composite rendering problem

2014-10-30 Thread Dan Dennedy
On Thu, Oct 30, 2014 at 2:09 AM, Zenny wrote: > Unfortunately using more than 1 core (tried with real_time=4/3/2) > output the video with flickers and jitters. could be a bug. :-( > > You did not read that FAQ item very well. >1 may still incur frame-dropping. You should be using -2, -3, or -4 fo

Re: [Mlt-devel] multi threaded composite rendering problem

2014-10-30 Thread Zenny
Unfortunately using more than 1 core (tried with real_time=4/3/2) output the video with flickers and jitters. could be a bug. :-( On 10/30/14, Zenny wrote: > Thanks Dan for such a wonderfully-written FAQ. > > real_time=>0 worked like charm. > > However there is no way KDE does multithreaded with

Re: [Mlt-devel] multi threaded composite rendering problem

2014-10-29 Thread Zenny
Thanks Dan for such a wonderfully-written FAQ. real_time=>0 worked like charm. However there is no way KDE does multithreaded with real_time=>0 except creating the script and manually change the script. /zenny On 10/29/14, Dan Dennedy wrote: > On Wed, Oct 29, 2014 at 2:41 AM, Zenny wrote: > >

Re: [Mlt-devel] multi threaded composite rendering problem

2014-10-29 Thread Dan Dennedy
On Wed, Oct 29, 2014 at 2:41 AM, Zenny wrote: > Hi: > > Trying to render both melt in command line as well as from kdenlive a > composite video with threads=4 with forced progressive. But it seems > it only uses only one CPU. > > Is this a limitation of mlt that multi-threading is not possible wi

[Mlt-devel] multi threaded composite rendering problem

2014-10-29 Thread Zenny
Hi: Trying to render both melt in command line as well as from kdenlive a composite video with threads=4 with forced progressive. But it seems it only uses only one CPU. Is this a limitation of mlt that multi-threading is not possible with composite video rendering? Thanks! /zenny -