On Thu, 2008-05-29 at 16:54 -0700, C.J. Adams-Collier wrote:
Aaron,
Did you build this binding manually, or did you use gapi2?
Mike,
Is there any reason why gapi2 wouldn't work on gstreamer?
My understanding is that the problem with a straight gapi binding was
that there are
Aaron,
Did you build this binding manually, or did you use gapi2?
Mike,
Is there any reason why gapi2 wouldn't work on gstreamer?
[EMAIL PROTECTED]:/usr/src/tar/gstreamer-0.10.19$ grep -l GObject gst/*.h
gst/gstinfo.h
gst/gstobject.h
gst/gstpluginfeature.h
gst/gstregistry.h
gst/gstutils.h
hello,
Aaron has a branch somewhere that has *some* code for GStreamer#
worked on, but he has never published it as it is far from complete.
It is somewhere on SVN, but I can no longer remember where its
tucked in.
On Mon, 2008-05-05 at 21:58 -0500, Jonathan Thomas wrote:
I am very
I found that yesterday, tucked away under branches/[Aaron's last
name]/gstreamer-sharp or somesuch. Sadly, it targets gstreamer 0.8 and it's
way too incomplete to be in any useful state.
The code in Banshee looks like an evolved version of this branch, and is
much more interesting. It would be
We actually looked at the way Bansee was using gstreamer to display video.
IIRC, Banshee's use of GStreamer is very specific and isn't really a
gstreamer library. It can be useful to do the kind's of things that banshee
does. We are looking at using gstreamer in a limited DVR type app. This
2008/5/5 Jonathan Thomas [EMAIL PROTECTED]:
I am very interested in using the gstreamer bindings in a mono project, but
I could really use some advice. I can't seem to find the gstreamer-sharp
assembly anywhere. The only luck I've had so far is some development notes
back in 2006. Do any
On Tue, May 6, 2008 at 3:06 AM, Michael Hutchinson
[EMAIL PROTECTED] wrote:
...
I'd suggest taking a look at resurrecting Diva, a Mono based nonlinear
video editing app which was widely praised, but stalled a while ago
from lack of contibutions. AFAIK it also used a C library to
implement
I believe the missing gstreamer# is a huge hole in the development stack. We
also p/invoke the c lib in our apps. It would be nice to see this project
revived and become a first-class citizen like gtk#. Maybe we can garner some
folks together!
GSoc Mono.Media is another option, perhaps.
Jae
Jae Stutzman wrote:
I believe the missing gstreamer# is a huge hole in the development
stack. We also p/invoke the c lib in our apps. It would be nice to see
this project revived and become a first-class citizen like gtk#. Maybe
we can garner some folks together!
Yap I agree and the
2008/5/6 Jae Stutzman [EMAIL PROTECTED]:
I believe the missing gstreamer# is a huge hole in the development stack. We
also p/invoke the c lib in our apps. It would be nice to see this project
revived and become a first-class citizen like gtk#. Maybe we can garner some
folks together!
GSoc
Michael Hutchinson wrote:
(b) the are no applications that want to consume it -- people have
suggested Banshee, but it has no problems with its GStreamer/C player
engine, and you'd need to present a very solid case to change this
Regarding (b), and depending on its architecture, Mono.Media
On Tue, May 6, 2008 at 2:25 PM, stapostol [EMAIL PROTECTED] wrote:
Michael Hutchinson wrote:
(b) the are no applications that want to consume it -- people have
suggested Banshee, but it has no problems with its GStreamer/C player
engine, and you'd need to present a very solid case to
Michael Hutchinson wrote:
I don't think anyone had brought up 3D games as a possible market for
GStreamer yet :)
I suspect that the use cases are different enough from desktop apps
that they'd be best served by a specialised API.
These APIs power quite a few multimedia apps, too - not
I am very interested in using the gstreamer bindings in a mono project, but
I could really use some advice. I can't seem to find the gstreamer-sharp
assembly anywhere. The only luck I've had so far is some development notes
back in 2006. Do any mono up-to-date bindings exist for the gstreamer
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