Making sure Flash runs in Firefox is a start, but I've used the flash
plugin and the mono web browser control before, and to get it to work,
I had to run my program like this:
MOZ_PLUGIN_PATH=/usr/lib64/browser-plugins/ mono /path/to/my/app.exe
Without telling the browser where to find plugins,
What does try precompiling your site... means?? I never did a precompiling
operation. Can you be more clear ?
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View this message in context:
http://www.nabble.com/AjaxControlToolkit-on-Mono-2.0.1-%28tarball%29-tp24217732p24250768.html
Sent from the Mono - ASP.NET mailing list archive at
I¹ve fixed some LCONV/ICONV stuff for s390x and now pass the
basic/basic-long/exceptions tests that used to fail. However, it is failing
in the more complex tests in ./tests:
synchronized:
-
Unhandled Exception: System.Threading.SynchronizationLockException: Object
is not synchronized
I just started working with Mono-Developer for the first time.
I have a .Net app working over in Windows but now trying to port to be able
to run under Mono.
I am just doing some testing and things were going good.
I then went to test calling a WebService that was written in .Net and hosed
on an
Greetings,
I'm writing a simple data layer which communicates with a Sybase db. Using
the Sybase ASE client, everything works, but when I switch to the Mono
Sybase client, I get a NullReferenceException in the
Mono.Data.SybaseClient.SybaseDataReader.Dispose(Boolean disposing) method.
The data
2009-06-29 Sami Nopanen snopa...@gmail.com
* process-private.h: add support for process ids larger than 15 bits.
* processes.c: Port EnumProcesses, OpenProcess and
get_process_name_from_proc
to MACOSX.
processes.diff
Description: Binary data
Hi,
I've just started playing with embedding mono in a C++ app so I'll probably
have plenty more questions.
I'm a little confused about the lifetime of a MonoObject*. Say I create a
MonoObject with the following code
MonoObject* mobj = mono_object_new(domain, mclass);
mono_object_init(mobj);
Hello Steve,
call mono_gchandle_new() after creating the object and mono_gchandle_free()
when you don't need it.
On Mon, Jun 29, 2009 at 7:27 PM, Steve Baer st...@mcneel.com wrote:
Hi,
I've just started playing with embedding mono in a C++ app so I'll probably
have plenty more questions.
Steve Baer wrote:
Hi,
I've just started playing with embedding mono in a C++ app so I'll probably
have plenty more questions.
I'm a little confused about the lifetime of a MonoObject*. Say I create a
MonoObject with the following code
MonoObject* mobj = mono_object_new(domain, mclass);
Today we're announcing the immediate release of Mono 2.4.2.
The release notes are here:
http://www.mono-project.com/Release_Notes_Mono_2.4.2
and downloads are available here:
http://www.mono-project.com/Downloads
Thanks to all those who contributed to this release! :)
Andrew
Hi,
Today we're announcing the immediate release of Mono 2.4.2.
Well done to all concerned. If you're a fedora rawhide user, expect to
see it in tomorrows rawhide push :-)
TTFN
Paul
Fedora packaging chap
--
Sie können mich aufreizen und wirklich heiß machen!
signature.asc
Description:
I'm trying to build Mono 2.4 for an ARM device, following the
instructions at http://mono-project.com/Mono:ARM and using an existing
Scratchbox configuration.
I downloaded mono-2.4.tar.bz2 and extracted it with `tar xjf`. The
host-mono part went fine, but when I tried to do the Scratchbox part,
Hi,
Try mono 2.4.2, or pass --with-tls=pthread to configure.
Zoltan
On Tue, Jun 30, 2009 at 1:59 AM, Jon Shemitz jon.shem...@access-company.com
wrote:
I’m trying to build Mono 2.4 for an ARM device, following the
instructions at http://mono-project.com/Mono:ARM and using
We just released Artisteer for Mac OS (Beta).
Artisteer is the fastest growing web design software, named software of the
year 2008 by The Red Ferret Journal.
It features modern MS-Office style ribbon interface and is now available for
Mac OS thanks to Mono.
Please visit or website for more
Simply put I always develop my code in C++ by compiling each file into a
separate object code file and then linking them together. In C# I'm
struggling to see how to do this or anything similar. I've tried using
assemblies and modules but both require me to actually deliver the assembly
or module
Hi,
I remember being equally surprised when I moved from C++
to C#. What you describe is how C++ works, but not how C# works.
In the long run, I think you'll be much more satisfied with
the results if you learn to adapt to this new environment.
There are, of course, ways to simulate your C++
I would really follow Charlie's advice, go with it for a while. I have a
project I work on that has 3500+ separate classes, and it only takes about
25 seconds to do a compile on the entire tree. That is one of C#/.NET's
advantages, very efficient compile times compared to C/C++.
-Dave Rivera
So the official advice is to shut up and deal with it ;). I think I can
understand why MS decided to do things this way. Something along the line of
'OMG look at all those class files everywhere' wrt Java. Why don't they both
understand that C got it right in times immemorial? That you should
I wouldn't be too surprised if your rude behavior fails to inspire anyone to
help you get your question answered.
Charlie Poole, thanks for taking the time you ovbiously took with your reply.
-Original Message-
From: mono-list-boun...@lists.ximian.com
Hi,
On Mon, Jun 29, 2009 at 10:02 PM, G_Morgan gmorgan1...@googlemail.comwrote:
So the official advice is to shut up and deal with it ;). I think I can
understand why MS decided to do things this way. Something along the line
of
'OMG look at all those class files everywhere' wrt Java. Why
Somebody posted to me privately on this so I'll repeat the jist of what I
said there. The first part was meant in jest and not at all meant to be
taken seriously. Unfortunately context doesn't come out well over the web.
In any case I apologise unreservedly if I upset anyone, it was not my
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