specific answer. that's great help, thank you very much. I'll look for it.
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Hi All,
I am struggling to get my head around something and make it work, if anyone
could give me a quick 101 it would be great!
What I am trying to do is have my main screen as a TabBarController which has 3
NavigationControllers in it, each one pushing their own respective view
hierarchies
Are you adding your view controller manually to the UITabBar if so have you
wrapped your view controller in a navigation controller?
My class derives from UITabBarController in it I...
ListUIViewController navs = new ListUIViewController();
int idx = 0;
foreach (IMenuItem i in
Hi
i am currently working with MonoTouch. everything is good except a problem
that i have in my applications. each MonoTouch application that i want to
run on iOS Device. before my application starts it waits 0.5 to 1.5 seconds
on a black screen and after that vibrates on iPhone them my
On 19.09.2011 11:58, pkd2010 wrote:
Hi
i am currently working with MonoTouch. everything is good except a problem
that i have in my applications. each MonoTouch application that i want to
run on iOS Device. before my application starts it waits 0.5 to 1.5 seconds
on a black screen and after
Hi!
How can I render image to Apple TV from iPad using mono?
Thanks in advance!
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Yes, getting this too. Roll back to 4.0.5 or 4.0.6 and it will build for the
device.
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Anyone?
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There is a fair bit of the normal framework which has been removed,
and I think sockets (which would be required for ping) is one of them
(MT uses the Silverlight profile, which doesn't allow sockets)
But this might help
Hi,
In exactly which way is it not working? Do you get an exception, an
invalid video, a crash...
Rolf
On Fri, Sep 9, 2011 at 4:10 PM, mebsokmanager cortukmeh...@gmail.com wrote:
Hi,
I have 5 local image on local, and wanna create video from these images and
post it to friends or share it
Hi Jamie,
Unfortunately there is no easy way [1] for you to add support for
protocols, but here is a workaround:
class MyView {
[DllImport (/usr/lib/libobjc.dylib)]
static extern IntPtr objc_getProtocol (string proto);
IntPtr protoUIKeyInput = objc_getProtocol (UIKeyInput);
I need a class that returns to me if there is a network connection 3G or
wireless
how can I handle this?
thanks about Help.
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From someone's question about Ping:
There is a fair bit of the normal framework which has been removed,
and I think sockets (which would be required for ping) is one of them
(MT uses the Silverlight profile, which doesn't allow sockets)
But this might help
Hi Andrew and Jowi,
I'm bringing this up with the MonoDevelop guys to see what their
reasoning is/was. Will let you guys know what their answer is when I
find out.
Jeff
On Sun, Sep 18, 2011 at 7:17 PM, ayoung andrewdyo...@gmail.com wrote:
I'm pretty sure we need this one
public
On 19.09.2011 16:04, jowi wrote:
Nic Wise wrote:
There is a fair bit of the normal framework which has been removed,
and I think sockets (which would be required for ping) is one of them
Sockets are implemented thru System.Net.Sockets; i've been using this for
sending messages over ip
Jowi,
Can you submit a bug report about this and how you are using it when it
crashes? Since most of us don't have the book handy, could you attach the
sample project to the bug report?
http://bugzilla.xamarin.com
Thanks!
Jeff
On Mon, Sep 19, 2011 at 9:39 AM, Jeff Stedfast j...@xamarin.com
Jeff Stedfast wrote:
Can you submit a bug report about this and how you are using it when it
crashes? [...] could you attach the sample project to the bug report?
I wish i could; i'm trying to create a sample project from scratch using
2.8b2, but there is SO much changed and altered in the
Trying to upload to device and I am getting an SIGSEGV .
This happens when I do upload to device after a build I am trying to test on device before sending to AppStore. If I build under Debug then do upload it is OK. I am trying to assure app I send to Appstore does not crash on load.
Below
Hello Mark,
Could you fill a bug report on http://bugzilla.xamarin.com and include
the version of MonoTouch you're currently using.
I remember a similar stack trace and I'll try to see if it's identical
and what was its cause.
Thanks
Sebastien
On Mon, Sep 19, 2011 at 1:51 PM, Mark Handzlik
The reason why i was using xcode 4 and monodevelop 2.8 was because apple
wouldn't let me install xcode 3.6 on my new mac mini with Lion, but i just
found a workaround on the forum... i'm happy to say that i'm now working
again with my old friends xcode 3.6 and monodevelop 2.6 on Lion :) so i can
if search i to the varius posts there is way to install xcode 3.6 i have done
it
it works i use it.
I have post a script that enables you to install 3.6 pararell to xcode 4
if you use monodevelop 2.6 with the right mouse you can decide to open the
xib file with the old GUI builder.
I waith for
Hi Jowi,
Well, a lot of that is due to Xcode completely changing from Xcode3 to
Xcode4 - MonoDevelop 2.8 is trying to match Xcode4's new project templates
since that's what most iOS developers will be moving to (if they haven't
already).
I do understand where you are coming from, though, and
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