I have the same problem outlined in the nomnomapps's mail. after the update
monotouch doesn't work any more. it stops every time I launch a
compilation. smcs (I suppose the compiler) hang immediately after writing
Stacktrace:.
My Mac is a Snow Leopard, is it to old?
So my developing is locked!
Hi,
On Thu, Sep 20, 2012 at 11:17 AM, mario federici mario.federic...@gmail.com
wrote:
I have the same problem outlined in the nomnomapps's mail. after the
update monotouch doesn't work any more. it stops every time I launch a
compilation. smcs (I suppose the compiler) hang immediately after
there is a good SO post on this -
http://stackoverflow.com/questions/12508826/ios-6-mono-and-backward-compatibility
it sounds like for maximum backwards compatibility you have to use XCode
4.4, and lose any new iOS 6 features
On Thu, Sep 20, 2012 at 7:38 AM, Karl Heinz Brehme Arredondo
Hi,
On Thu, Sep 20, 2012 at 2:38 PM, Karl Heinz Brehme Arredondo
k...@e-magesolutions.com wrote:
Hi,
I'd like to know what we need to still support iOS 4, 5 and 6, for iPad 1
(iOS 4 and iOS 5) and the rest more newer iPads?
I can use MonoTouch 6 with Xcode 4.5 or need some special?
You
Can anyone else confirm this? Using latest stable release on iOS6.
Calling GetNetworkInterfaces() when Personal Hotspot is turned on causes an
ArgumentException to be thrown. I have submitted it as a bug.
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I've just installed the MonoTouch 6 update and now when I run my App against
the iOS 5.x simulators it shows the splash screen then crashes immediately.
As far as I can see no code in my app is executed at all, breakpoints in
Main are not hit and the Application Log from MonoDevelop is:
Hi,
Could you check the Console to see if additional output is printed there?
We've run into a very similar issue not long ago in our testing, and the
workaround was to add -nofastsim to the additional mtouch arguments in
the project's iPhone Build options - could you try to see if that works
Hello I'm quoting MonoDevelop 3.0.4 Release notes
New “Resources” folder. There is no need to clutter root project directory
w/ icons or other bundled resources anymore. With the BundledResource build
action, you can also override the Bundle Id (so it doesn’t have to match the
file name,
Hi Rolf,
I'm not sure what you mean by the Console the only console like window I can
see is Application Output pad?
I tried -nofastsim but its doesn't make any difference.
// charlie
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Hi Rolf,
Just noticed this in the build output:
MonoTouch version 6.0.0 using framework:
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator6.0.sdk
Should it be using the 5 or 5.1 simulator sdk?
// charlie
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This is probably totally unrelated, but thought I'd throw it out there in
case it had some relevance or sparked another line of thinking... I noticed
that even under iOS5, if I try to enable personal hotspot while I'm plugged
in (usb) and running the app in debug mode, I crash the iPhone every
Hi Alex,
I implemented support for this back at the end of July, but it looks like
it didn't make it into 3.0.4. It should be included in the next major
release of MonoDevelop, though.
Hope that helps,
Jeff
On Thu, Sep 20, 2012 at 10:20 AM, Alex Soto dxdr...@gmail.com wrote:
Hello I'm
Yikes thats awesome Jeff thanks a lot for that awesome feature I will be
looking forward next release of MD hope it doesn't take to much time to come
Alex
El 20/09/2012, a las 10:28, Jeff Stedfast j...@xamarin.com escribió:
Hi Alex,
I implemented support for this back at the end of July,
Just upgraded MT this morning to be able to support iOS 6. I'm seeing a
number of warnings when I build around a couple of deprecated methods in
iOS 6, specifically:
ViewDidUnload
ShouldAutorotateToInterfaceOrientation
I looked at Xamarin's doc on iOS 6
I think we're planning for a November release, but I'm not 100% sure on
that.
If a MonoDevelop 3.0.5 is released in the meantime, it should be in that as
well (since that feature made it into master which is where we'd roll a
3.0.5 from).
Jeff
On Thu, Sep 20, 2012 at 12:05 PM, Alex Soto
Hi,
Similar result, but seemingly a different reason this time? I can't see the
same unhandled exception problem:
Incident Identifier: ACF49761-6171-46E0-A774-D4F96DE1BFAD
CrashReporter Key: e3ee7a53e9c5dc44ed2ddc1e8227168178a359ac
Hardware Model: iPhone3,1
Process:
Runtime:
Mono 2.10.9 (tarball)
GTK 2.24.10
GTK# (2.12.0.0)
Package version: 210090011
Apple Developer Tools:
Xcode 4.3.2 (1177)
Build 4E2002
Monotouch: 5.2.12
We're using a Web Reference to consume services from several of our servers.
The issue is that when we attempt
Thank you, Sebastien. I have submitted bug 7354.
Another work-around is to simply have my app call String.Contains (and all
other methods needed by TypeSystem static constructor). The linker does not
remove these methods if they are explicitly used.
On Mon, Sep 17, 2012 at 12:38 PM, Sebastien
Hi,
On Thu, Sep 20, 2012 at 4:42 PM, cmckeegan
charlie.mckee...@totalmobile.co.uk wrote:
Hi Rolf,
I'm not sure what you mean by the Console the only console like window I
can
see is Application Output pad?
I tried -nofastsim but its doesn't make any difference.
OK, that means it's
On Thu, Sep 20, 2012 at 2:39 PM, Len Charest l...@shingl.com wrote:
Thank you, Sebastien. I have submitted bug 7354.
Another work-around is to simply have my app call String.Contains (and all
other methods needed by TypeSystem static constructor). The linker does not
remove these methods if
Very good questions! I was wondering about the ReleaseDesignerOutlets() as
well.
As far as ShouleAutorotateToInterfaceOrientation() is concerned: you can keep
that for now. That's what I understood from the relevant WWDC 2012 talks. Apple
is testing a new system but the old one is save to use
A new project works fine. I'll see if I can spot any differences. If not I'll
raise a bug.
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Sent from the MonoTouch mailing list archive at
Does the API also allow you to read passes? Say I want to create a
pass on one device and read a pass on another. Is this possible
through the Passbook API? Or is there a reliable barcode reader lib
or method to do so?
Thanks.
-Abe
___
MonoTouch
Hello All,
I am looking for an IOS programmer to work with to create an interactive
educational course application. If you are interested or know somebody who
is please let me know at gary.ard...@gmail.com
Thank You.
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On Thu, Sep 20, 2012 at 6:52 PM, Dean Cleaver
dean.clea...@xceptionsoftware.com wrote:
Hi,
Similar result, but seemingly a different reason this time? I can't see
the same unhandled exception problem:
Incident Identifier: ACF49761-6171-46E0-A774-D4F96DE1BFAD
CrashReporter Key:
http://burningsoda.com/software/monoberry/
What is Xamarin's position on this?
It would be good to add another platform. I'm sure this little project could
use the help of a big bunch of experts...
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The basic screen manipulation functionality is usually setup with something
like this in the FinishedLaunching method:
this.firstController = new FirstController();
this.secondController = new SecondController();
this.splitController = new UISplitViewController();
I have a nice little functional UIScrollView as subview on a screen.
Everything works perfectly, except that it allows horizontal scrolling and I
don't want that (and there's nothing in that subview that is wider than its
container). I've set both AlwaysBounceHorizontal and
The PassBook API lets you read passes that have been created and signed
with a certificate attached to your TeamID. So you can create multiple pass
types (each with their own certificate), distribute them to customers and
write multiple apps that can read one type or all of those passes. Your
apps
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