is it like a web service ?
because I did't use any kind of API
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looks like its an issue in 5.2.12 as well. I've updated the bug.
I might look at the RestSharp code, and go back to using NewtonSoft's
JSON parser... never had an issue with that one
On Sat, Jul 7, 2012 at 7:35 PM, Nic Wise n...@fastchicken.co.nz wrote:
I've bugged it:
Hi,
http://docs.xamarin.com/ios links to
Introduction to MonoTouch.Dialog
with url http://docs.xamarin.com/ios/tutorials/MonoTouch.Dialog
but that ends up at http://docs.xamarin.com/
With kind regards,
Guido
--
You may be gone tomorrow, but that
doesn't mean that you weren't here today.
Ok, this is getting ridiculous - what the heck is the pattern for
trapping/intercepting/detecting when the IOS keyboard is first displayed and
determining what its (the keyboard) frame is, using a c# (monotouch)
pattern?
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Update on this - use of SHA256 and such to one way hash passwords is *not*
considered encryption for export constraints. Symmetrical encryption is
the problem, so if you are hashing passwords using a SHA or other (one way
algorithm) is is *not* considered encryption.
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When I first started using MT I stressed on this quite a bit - coming from
the windows world and watching any cpu applications take *forever* to
compile. However, I just posted a significantly large application that
references 6 different custom class library assemblies, many other
assemblies,
GC issues are about the hardest to troubleshoot to be honest, given the
developer's complete lack of control and tools.
However, given that I have encountered *many* issues with SGen GC that were
resolved with disabling it, with a significantly large application, I'd
suggest looking away from GC
This will sound flippant, but welcome to simulator and device are
*definitely* never equal. Want to test rotation, really, using simulator?
Forget it.
However, dynamically calculating cell height is something of a troublesome
issue depending on what is included in the cell. I gave up long ago
Off the cuff, I'd ask have you checked if either gesture recognizer cancels
touches?
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A bit more on facilitating multi-gesture recognition... As with most things,
when trying to c# IOS, some objective-C interpretation skill is required.
Hope the below makes sense. Basically, you attach one recognizer as an
observer of another - I ran into a similar problem long ago -
I'm not entirely sure what you are attempting, I personally use a custom
Modal system I developed for responding to such things.
However, from a straight stock IOS perspective, a popover sounds easier -
that convently points to the button that was touched to bring it up.
UIPopOverController I
Ok, rotation management is a nightmare, let's just accept that :-)
There is no make it show in landscape capabilities in IOS, what you have
to do is detect current orientation, compensate for it if needed, then
prompt the user to rotate if you desire. You must also then dictate to IOS
how the
Hey - the MWC2012 sample app has a couple of custom MTD elements that use
IImageUpdated (Speaker cells have a head-shot, Exhibitor cells have a logo,
Twitter cells have an avatar image). links below.
HTH
craig
Hi Petr,
which Xamarin sample did you try? There is one on github
https://github.com/xamarin/monotouch-samples/tree/master/SplitView
also also three separate recipes on http://docs.xamarin.com/ios/recipes
eg.
*[I apologize if this got posted twice. Posted it yesterday, but it didn't
show up in the group]*
I'm working with the *Sound* sample app:
https://github.com/xamarin/monotouch-samples/blob/master/Sound/Sound/SoundViewController.cs
It works for the first recording, but all subsequent
Thanks to all for the replies.
I can rest in peace with multiple assemblies and not worry over impacting load
times.
Cheers,
Greg
On 08/07/2012, at 4:35 PM, rnendel11 wrote:
When I first started using MT I stressed on this quite a bit - coming from
the windows world and watching any cpu
Hi Miguel,
Thanks for your response.
I had SDK only, after changing it to all it seem to size heights correctly.
Although app is crashing a lot in the places it never did inside simulator, but
that seem to be another story. I'll go through my logs first and then ask if I
can't figure out what
Thanks your response. It seem to be kinda working at the moment, even
rotation works to my surprise.
I am going through the logs at the moment trying to understand some of the
crashes I get in obscure places, but I suspect that it might be down to the use
of anonymous handlers you wrote about.
Really-Really Sorry rnendel11
It just my mistake I paste wrong code snippet for *For Button Rotate* in my
previous post so sorry
the code for rotate on button click event is
public float OnRotateClick (UIImageView imgview, float deg, string
btnNames, out float _wdth, out float _hgt)
[I apologize if this got posted twice. Posted it yesterday, but it
didn't show up in the group]
I'm working with the Sound sample app:
https://github.com/xamarin/monotouch-samples/blob/master/Sound/Sound/SoundViewController.cs
It works for the first recording, but all subsequent recordings
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