Thanks, Craig. That was it exactly! The easiest path by far was to use a
UIViewController and then add the UITableView to that instead of what I was
doing.
I tried Nic's suggestion using MT.Dialog just to see what it would be like
(thanks for the suggestion, Nic!), but I couldn't quite get what
If the elements scroll under the top bits, you could do:
LogoGraphic: put this in as a the titleview of the UINavigationControler
labeltext, if it scrolls put it into the dialogviewcontroller. If
not... put it in the headerview of the section (or the whole table)
Search - should scroll? This is
I'm trying to build an app where cells in a UITableView are populated with
data from an SQLite database saved in the app's Library folder, and the
cells can be tapped to go to a screen with more details from that record. So
far so good there. My problem is with the overall UI layout.
What I'm
Possibly you are using a UITableViewController or a
Monotouch.Dialog.DialogViewController as the basis of the screen - both of
these have a UITableView 'built in' that uses up the entire screen space,
which is why the rows appear as you described. This is kinda their expected
behavior.
Create a