Thanks Murat,
I actually switched to the Landmark Editor software, which is much easier
to use.
On Wednesday, December 20, 2017 at 1:39:06 PM UTC-5, Murat Maga wrote:
>
> In my experience rgl tends to be slow with meshes with high number of
> vertices. You may want to do your data collection ou
In my experience rgl tends to be slow with meshes with high number of vertices.
You may want to do your data collection outside of R using programs optimized
for handling high-resolution meshes, such as MeshLab or 3D Slicer, save your
coordinates as a text file and import them into R.
M
From: