Re: [MSEide-MSEgui-talk] FontAwesome icons - size regression

2016-04-13 Thread Martin Schreiber
On Monday 11 April 2016 19:06:53 Martin Schreiber wrote:
> On Monday 11 April 2016 14:09:18 Krzysztof wrote:
> > So what can I do for now?
>
> I'll extend TFTGlyphs for returning a bitmap with the character cell size
> where all glyphs have the same size.

Git master fbca2a8df42c88de193c4a2e267d98ec9f6aabd3 has:
"
   function getglyph(const abitmap: tmaskedbitmap; const achar: card32;
const acolor: colorty = cl_text): boolean;
 //empty bitmap in case of error, retruns true if ok
   function getglyph(const abitmap: tmaskedbitmap; const achar: card32;
 const aframe: framety; //padding
const acolor: colorty = cl_text): boolean;
 //empty bitmap in case of error, retruns true if ok
   function getcell(const abitmap: tmaskedbitmap; const achar: card32;
const acolor: colorty = cl_text): boolean;
 //empty bitmap in case of error, retruns true if ok
   function getcell(const abitmap: tmaskedbitmap; const achar: card32;
 const aframe: framety; //padding
const acolor: colorty = cl_text): boolean;
 //empty bitmap in case of error, retruns true if ok
"
getcell() returns a bitmap with the height of the font where the glyph is 
placed by fontmetrics.
 
> The problem is that centring an odd distance in an even distance can not be
> done precise. Maybe the rounding is not done equal everywhere, I'll check
> that.
>
I assume that the difference is because there are two centre roundings, one by 
placing the glyph in the imagelist and one by drawing the imagelist item in 
the button rect. I did not find different behaviour between painting and 
imagelist centring.

Martin



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Re: [MSEide-MSEgui-talk] TDirDropdownEdit - how to make button flat and transparent?

2016-04-13 Thread Krzysztof
2016-04-13 13:21 GMT+02:00 Martin Schreiber :
> If the destination bitmap has no mask the source mask is used to draw the
> image on the destination bitmap, the masked pixels are untouched -> random.
>
> "
> var
>  b: tmaskedbitmap;
> begin
>  b:= tmaskedbitmap.create(bmk_rgb);
>  try
>   b.masked:= true;
>   imli1.getimage(0,b);
>   filedialogres.images.setimage(ord(fdi_dir),b,[al_xcentered,al_ycentered]);
>  finally
>   b.destroy();
>  end;
> end;
> "

Thanks!

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Re: [MSEide-MSEgui-talk] FontAwesome icons - size regression

2016-04-13 Thread Krzysztof
Could you also add "rotate" option? I think that then we can create
set of images and create sprite animation for spinners. Look at
"spinner" section https://fortawesome.github.io/Font-Awesome/icons/
BTW: Is there any component or example for sprite animation? In
mseuniverse found only blendanimation example. I guess that I can just
drop TTimer and increment imagenr of any TImageList widget

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Re: [MSEide-MSEgui-talk] FontAwesome icons - size regression

2016-04-13 Thread Martin Schreiber
On Wednesday 13 April 2016 16:33:42 Krzysztof wrote:
> Great. So what is a properly getcell() usage for correcting position?
> I chanded demo to use 12x12 icon and with getcell() result is even
> worse than with getglyph() (see screen mse_fa1.png and mse_fa2.png,
> they looks like positioned at top-left). But when changing TImageList
> to fixed size 12x12 (not assigning from bitmap size) and adding
> padding:
> f.left := 1;
> f.top := 1;
> f.right := 12;
> f.bottom := 12;
>
The directory glyphs are placed on the baseline of the font so probably the 
simplest is to cut the baseline:
"
f.left := 1;
f.top := 0;
f.right := 0;
f.bottom := -2;
"
or
"
glyphs.getcell(b.bitmap,ACode,makeframe(1,0,0,-2),AColor);
or
"
glyphs.getcell(b.bitmap,ACode,mf(1,0,0,-2),AColor);
"

Martin

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Re: [MSEide-MSEgui-talk] FontAwesome icons - size regression

2016-04-13 Thread Krzysztof
2016-04-13 18:08 GMT+02:00 Martin Schreiber :
> f.left := 1;
> f.top := 0;
> f.right := 0;
> f.bottom := -2;

Indeed that is better. Result same (or even better) and bitmap smaller. Thanks

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[MSEide-MSEgui-talk] SQLDB - can't find bufdataset_parser

2016-04-13 Thread Krzysztof
Hi Martin,

Why can't use sqldb unit? Get error:
"bufdataset.pas(24,26) Fatal: Cannot find bufdataset_parser used by
BufDataset. Make sure all ppu files of a package are in its output
directory. ppu in wrong
directory=/usr/lib/fpc/2.6.4/units/x86_64-linux/fcl-db/bufdataset_parser.ppu.."

sqldb is FPC package, not Lazarus. Checked with empty console project
and everything is fine. Does MSE force to use own db units? I already
have a lot of units with TSqlQuery and TSQLite3Connection and such
migration is quite time consuming.

Regards

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