On Monday 11 April 2016 19:06:53 Martin Schreiber wrote:
> On Monday 11 April 2016 14:09:18 Krzysztof wrote:
> > So what can I do for now?
>
> I'll extend TFTGlyphs for returning a bitmap with the character cell size
> where all glyphs have the same size.
Git master
2016-04-13 13:21 GMT+02:00 Martin Schreiber :
> If the destination bitmap has no mask the source mask is used to draw the
> image on the destination bitmap, the masked pixels are untouched -> random.
>
> "
> var
> b: tmaskedbitmap;
> begin
> b:= tmaskedbitmap.create(bmk_rgb);
Could you also add "rotate" option? I think that then we can create
set of images and create sprite animation for spinners. Look at
"spinner" section https://fortawesome.github.io/Font-Awesome/icons/
BTW: Is there any component or example for sprite animation? In
mseuniverse found only
On Wednesday 13 April 2016 16:33:42 Krzysztof wrote:
> Great. So what is a properly getcell() usage for correcting position?
> I chanded demo to use 12x12 icon and with getcell() result is even
> worse than with getglyph() (see screen mse_fa1.png and mse_fa2.png,
> they looks like positioned at
2016-04-13 18:08 GMT+02:00 Martin Schreiber :
> f.left := 1;
> f.top := 0;
> f.right := 0;
> f.bottom := -2;
Indeed that is better. Result same (or even better) and bitmap smaller. Thanks
Hi Martin,
Why can't use sqldb unit? Get error:
"bufdataset.pas(24,26) Fatal: Cannot find bufdataset_parser used by
BufDataset. Make sure all ppu files of a package are in its output
directory. ppu in wrong
directory=/usr/lib/fpc/2.6.4/units/x86_64-linux/fcl-db/bufdataset_parser.ppu.."
sqldb is
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