MSKISS 0.2 archive damaged

1999-02-23 Thread Alwin Henseler
Hi you all ! I read on this list of a new version of the MSKISS emulator (0.2). Downloaded it to check it out, and the file produced a CRC error, so a damaged archive. Repeating this gave the same result, and a copy on the MSX Emulator Page (M.E.P.) was the exact same thing. I notified

Re: IDE Problem

1999-02-23 Thread Maico Arts
is this problem also known with the Bert SCSI interface ?? IS there a problem with the Bert SSI-interface??? just one problem I think: it is very slow... Hm... Yeah I know that. In a test in MCCM Bert v2.8 was tested and it was the fastest interface. So I bought Bert v2.7, I thought it was the

AW: About Snatcher...

1999-02-23 Thread Robert Vroemisse
-- Van: Herbert Kloseck[SMTP:[EMAIL PROTECTED]] Verzonden:dinsdag 23 februari 1999 11:01 Aan: [EMAIL PROTECTED] Onderwerp:Re: About Snatcher... Konami Man wrote: Just a crazy idea: maybe instead of translating Snatcher, it is a better idea to capture graphics

Re: AW: About Snatcher...

1999-02-23 Thread Herbert Kloseck
Konami Man wrote: Just a crazy idea: maybe instead of translating Snatcher, it is a better idea to capture graphics and reprogram the whole game with english texts? Such type of game has not a very complicated programming structure... besides musics can be converted to

AW: AW: About Snatcher...

1999-02-23 Thread Robert Vroemisse
-- Van: Herbert Kloseck[SMTP:[EMAIL PROTECTED]] Verzonden:dinsdag 23 februari 1999 11:09 Aan: [EMAIL PROTECTED] Onderwerp:Re: AW: About Snatcher... Konami Man wrote: Just a crazy idea: maybe instead of translating Snatcher, it is a better idea to

MSX tape interface

1999-02-23 Thread Patrick Kramer
Hi, Does someone know what is the maximum speed a MSX can accept when reading tapes? I mean, if I were to generate perfect FSK (so drop the cassette quality problems). Or is it possible to skip the FSK part and connect a TTL (or alike) signal right BEHIND the FSK decoder in the MSX ? This way I

BCF in action

1999-02-23 Thread Coen van der Geest
Hi there, To see BCF in action, visit www.koert.com, where you can find some films from Koert van Mensvoort. One which was hilarious is the one called "Amateurs", where all 3 BCF members participate. It has been on an exposition in Amsterdam, where it gained much acclaim... I heard they were

Re: MSX tape interface

1999-02-23 Thread shevek
On Tue, 23 Feb 1999, Patrick Kramer wrote: Hi, Does someone know what is the maximum speed a MSX can accept when reading tapes? I mean, if I were to generate perfect FSK (so drop the cassette quality problems). Or is it possible to skip the FSK part and connect a TTL (or alike) signal

Re: [real coding] DOS2 and Memory...

1999-02-23 Thread shevek
On Mon, 22 Feb 1999, Alex Wulms wrote: Thinking that you should set the interruptvector at #C000 when you set I to #C0 is a commonly made mistake in the MSX world. You should set your interruptpointer at address #C0FF instead. As some of you might know, the databus in the MSX is connected

Re: AW: About Snatcher...

1999-02-23 Thread Herbert Kloseck
Konami Man wrote: Just a crazy idea: maybe instead of translating Snatcher, it is a better idea to capture graphics and reprogram the whole game with english texts? Such type of game has not a very complicated programming structure... besides musics can be converted to

RE: MSX tape interface

1999-02-23 Thread Patrick Kramer
-Original Message- From: shevek [SMTP:[EMAIL PROTECTED]] Sent: Tuesday, February 23, 1999 1:26 PM To: '[EMAIL PROTECTED]' Subject: Re: MSX tape interface On Tue, 23 Feb 1999, Patrick Kramer wrote: Hi, Does someone know what is the maximum speed a MSX can accept

AW: AW: About Snatcher...

1999-02-23 Thread Robert Vroemisse
-- Van: Herbert Kloseck[SMTP:[EMAIL PROTECTED]] Verzonden:dinsdag 23 februari 1999 13:48 Aan: [EMAIL PROTECTED] Onderwerp:Re: AW: About Snatcher... Konami Man wrote: Just a crazy idea: maybe instead of translating Snatcher, it is a better idea to

Re: AW: About Snatcher...

1999-02-23 Thread quickzand
At 11:07 23-2-99 +0100, you wrote: -- Van: Herbert Kloseck[SMTP:[EMAIL PROTECTED]] Verzonden: dinsdag 23 februari 1999 11:01 Aan: [EMAIL PROTECTED] Onderwerp: Re: About Snatcher... Konami Man wrote: Just a crazy idea: maybe instead of translating

AW: AW: About Snatcher...

1999-02-23 Thread Robert Vroemisse
-- Van: [EMAIL PROTECTED][SMTP:[EMAIL PROTECTED]] Verzonden:dinsdag 23 februari 1999 14:29 Aan: [EMAIL PROTECTED] Onderwerp:Re: AW: About Snatcher... At 11:07 23-2-99 +0100, you wrote: -- Van: Herbert Kloseck[SMTP:[EMAIL PROTECTED]] Verzonden:

Re: AW: AW: About Snatcher...

1999-02-23 Thread Herbert Kloseck
Konami Man wrote: Just a crazy idea: maybe instead of translating Snatcher, it is a better idea to capture graphics and reprogram the whole game with english texts? Such type of game has not a very complicated programming structure... besides musics can be

AW: AW: About Snatcher...

1999-02-23 Thread Coen van der Geest
Hi there, I want to arrange the whole soundtrack maybe with some other composers. We could make Moonsound versions of the music. I have made a Moonblaster version of the 2nd Intro song (the one with the guitars), maybe that helps? Or maybe it's wise to keep the original music. It helps to set

AW: AW: AW: About Snatcher...

1999-02-23 Thread Robert Vroemisse
-- Van: Herbert Kloseck[SMTP:[EMAIL PROTECTED]] Verzonden:dinsdag 23 februari 1999 14:57 Aan: [EMAIL PROTECTED] Onderwerp:Re: AW: AW: About Snatcher... Konami Man wrote: Just a crazy idea: maybe instead of translating Snatcher, it is a

AW: AW: About Snatcher...

1999-02-23 Thread Robert Vroemisse
-- Van: Coen van der Geest[SMTP:[EMAIL PROTECTED]] Verzonden:dinsdag 23 februari 1999 14:04 Aan: '[EMAIL PROTECTED]' Onderwerp:AW: AW: About Snatcher... Hi there, I want to arrange the whole soundtrack maybe with some other composers. We could make Moonsound

Re: Zip

1999-02-23 Thread Ricardo Jurczyk Pinheiro
At 12:54 22/02/99 +0100, you wrote: Hi, For this zip-(de)cruncher I'm planning to write, I found out only one method is used nowadays. I got a file describing a packing method from Ricardo Jurczyk Pinheiro. I hope it is this one... I didn't get the pictures with it, by the way. Please send them

Re: AW: English Snatcher

1999-02-23 Thread Ricardo Jurczyk Pinheiro
At 14:19 22/02/99 +0100, you wrote: Suggestion: what about Shalom, Knightmare 3? I was hooked on Maze of Galious and I want to complete the trilogy :-) Yes! me too! Add also my vote please!! My vote too. MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put

Re: IDE Problem

1999-02-23 Thread Peter Burkhard
Die Distributor der MEGA-SCSI in Holland ist: Stichting Sunrise Rob Hiep Daltonstraat 51 2561 SR Den Haag Gruss Peter MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems?

NMS1431

1999-02-23 Thread Stefano Fronteddu
Hi to all, because of the lack of a native driver for win95 for my NMS1431 I've try to find a little dos program to set some printer's parameters. I've found a pascal utility to do so. I've the exe file for dos. If you are interested let me know: I'll be pleased to send it to you ! Bye, Stefano

AW: AW: AW: About Snatcher...

1999-02-23 Thread Coen van der Geest
Hi there, Why convert it first from pc to MSX? It is a MSX game, so we make it on MSX. Just hack the pictures out of the game and make it a .GE5 file or something we can usu in DD Graph or graphsaurus. That's the easiest way I think. BMP or GIF files can't be used on MSX directely, so we cannot

Re: AW: AW: AW: About Snatcher...

1999-02-23 Thread Marco Antonio Simon dal Poz
On Tue, 23 Feb 1999, Coen van der Geest wrote: Hi there, Why convert it first from pc to MSX? It is a MSX game, so we make it on MSX. Just hack the pictures out of the game and make it a .GE5 file or something we can usu in DD Graph or graphsaurus. That's the easiest way I think. BMP or

Re: NMS1431

1999-02-23 Thread Rainier Maas
Sounds nice, but what does the pascal-utility actually? Can you print text with it from notepad for example, or even more? Rainier Maas Hi to all, because of the lack of a native driver for win95 for my NMS1431 I've try to find a little dos program to set some printer's parameters. I've

Re: [real coding] DOS2 and Memory...

1999-02-23 Thread Alex Wulms
] This is true on a standard MSX with correct devices connected to it. If on ] the other hand a device only checks IORQ and not M1, it might put data on ] the bus when it is read at interrupt-time (In this mode IORQ and M1 are ] both active). A device which ignores M1 does not respect the Z80 nor

Re: AW: AW: About Snatcher...

1999-02-23 Thread john . j
Robert Vroemisse schrieb: I want to arrange the whole soundtrack maybe with some other composers. We could make Moonsound versions of the music. Or maybe it's wise to keep the original music. It helps to set the atmosphere. Snatcher without SCC? H, I don't know. I would say:

Re: [real coding] DOS2 and Memory...

1999-02-23 Thread Maarten ter Huurne
At 10:13 PM 2/22/99 +0100, you wrote: [about using IM2] You should set your interruptpointer at address #C0FF instead. As some of you might know, the databus in the MSX is connected to VCC with pull-up resistors. As a consequence the Z80 will always fetch the value 0xFF when reading from the

Re: AW: AW: About Snatcher...

1999-02-23 Thread Maarten ter Huurne
At 02:02 PM 2/23/99 +0100, you wrote: I want to arrange the whole soundtrack maybe with some other composers. We could make Moonsound versions of the music. Or maybe it's wise to keep the original music. It helps to set the atmosphere. Snatcher without SCC? H, I don't know. I have written

MSX-ATA-IDE Presentation

1999-02-23 Thread jam
Hola Jose Antonio !! j j Hi all! j This is the first time that I write here, so this pretends to be a j kind of presentation about me. :) That's bien ;) j I'm Jose Antonio, from Spain. And I hope to get fun here. The Lancherro? Cool!! X-D j If you want to know more about me, you only

About Snatcher...

1999-02-23 Thread jam
Hola Hantonio !!! Konami Man le soltc a jam: KM Just a crazy idea: maybe instead of translating Snatcher, it is a KM better idea to capture graphics and reprogram the whole game with I said this some months ago. It's not a crazy idea, but it's a great idea! KM programming structure...

Re: AW: English Snatcher

1999-02-23 Thread MaurĂ­cio Braga
Robert Vroemisse escreveu: Sargon has finished an English translation of Fire Hawk We are now Working on Randar 2, and maybe we will translate Psycho World and Randar 3 as well Suggestion: what about Shalom, Knightmare 3? I was hooked on Maze of Galious and I want to

Re: English Snatcher

1999-02-23 Thread Maarten ter Huurne
Herbert Kloseck wrote: Why don't we start it as a new project here in the web just like Metal Gear 2 a couple of years ago? Sounds cool. But for a project to succeed, you need an active "hard core" for the team. For MG2, that was Takamichi me. We got support from many people about the