Hi you all !
I read on this list of a new version of the MSKISS emulator (0.2).
Downloaded it to check it out, and the file produced a CRC error, so
a damaged archive.
Repeating this gave the same result, and a copy on the MSX Emulator
Page (M.E.P.) was the exact same thing.
I notified
is this problem also known with the Bert SCSI interface
??
IS there a problem with the Bert SSI-interface???
just one problem I think: it is very slow...
Hm... Yeah I know that.
In a test in MCCM Bert v2.8 was tested and it was the
fastest interface. So
I bought Bert v2.7, I thought it was the
--
Van: Herbert Kloseck[SMTP:[EMAIL PROTECTED]]
Verzonden:dinsdag 23 februari 1999 11:01
Aan: [EMAIL PROTECTED]
Onderwerp:Re: About Snatcher...
Konami Man wrote:
Just a crazy idea: maybe instead of translating Snatcher, it is a better
idea to capture graphics
Konami Man wrote:
Just a crazy idea: maybe instead of translating Snatcher, it is a better
idea to capture graphics and reprogram the whole game with english
texts?
Such type of game has not a very complicated programming structure...
besides musics can be converted to
--
Van: Herbert Kloseck[SMTP:[EMAIL PROTECTED]]
Verzonden:dinsdag 23 februari 1999 11:09
Aan: [EMAIL PROTECTED]
Onderwerp:Re: AW: About Snatcher...
Konami Man wrote:
Just a crazy idea: maybe instead of translating Snatcher, it is a
better
idea to
Hi,
Does someone know what is the maximum speed a MSX can accept when reading
tapes? I mean, if I were to generate perfect FSK (so drop the cassette
quality problems).
Or is it possible to skip the FSK part and connect a TTL (or alike) signal
right BEHIND the FSK decoder in the MSX ?
This way I
Hi there,
To see BCF in action, visit www.koert.com, where you can find some films
from Koert van Mensvoort. One which was hilarious is the one called
"Amateurs", where all 3 BCF members participate. It has been on an
exposition in Amsterdam, where it gained much acclaim...
I heard they were
On Tue, 23 Feb 1999, Patrick Kramer wrote:
Hi,
Does someone know what is the maximum speed a MSX can accept when reading
tapes? I mean, if I were to generate perfect FSK (so drop the cassette
quality problems).
Or is it possible to skip the FSK part and connect a TTL (or alike) signal
On Mon, 22 Feb 1999, Alex Wulms wrote:
Thinking that you should set the interruptvector at #C000 when you set I to
#C0 is a commonly made mistake in the MSX world. You should set your
interruptpointer at address #C0FF instead. As some of you might know, the
databus in the MSX is connected
Konami Man wrote:
Just a crazy idea: maybe instead of translating Snatcher, it is a better
idea to capture graphics and reprogram the whole game with english
texts?
Such type of game has not a very complicated programming structure...
besides musics can be converted to
-Original Message-
From: shevek [SMTP:[EMAIL PROTECTED]]
Sent: Tuesday, February 23, 1999 1:26 PM
To: '[EMAIL PROTECTED]'
Subject: Re: MSX tape interface
On Tue, 23 Feb 1999, Patrick Kramer wrote:
Hi,
Does someone know what is the maximum speed a MSX can accept
--
Van: Herbert Kloseck[SMTP:[EMAIL PROTECTED]]
Verzonden:dinsdag 23 februari 1999 13:48
Aan: [EMAIL PROTECTED]
Onderwerp:Re: AW: About Snatcher...
Konami Man wrote:
Just a crazy idea: maybe instead of translating Snatcher, it is a
better
idea to
At 11:07 23-2-99 +0100, you wrote:
--
Van: Herbert Kloseck[SMTP:[EMAIL PROTECTED]]
Verzonden: dinsdag 23 februari 1999 11:01
Aan: [EMAIL PROTECTED]
Onderwerp: Re: About Snatcher...
Konami Man wrote:
Just a crazy idea: maybe instead of translating
--
Van: [EMAIL PROTECTED][SMTP:[EMAIL PROTECTED]]
Verzonden:dinsdag 23 februari 1999 14:29
Aan: [EMAIL PROTECTED]
Onderwerp:Re: AW: About Snatcher...
At 11:07 23-2-99 +0100, you wrote:
--
Van: Herbert Kloseck[SMTP:[EMAIL PROTECTED]]
Verzonden:
Konami Man wrote:
Just a crazy idea: maybe instead of translating Snatcher, it is a
better
idea to capture graphics and reprogram the whole game with english
texts?
Such type of game has not a very complicated programming structure...
besides musics can be
Hi there,
I want to arrange the whole soundtrack maybe with some other composers. We
could make Moonsound versions of the music.
I have made a Moonblaster version of the 2nd Intro song (the one with
the guitars), maybe that helps?
Or maybe it's wise to keep the
original music. It helps to set
--
Van: Herbert Kloseck[SMTP:[EMAIL PROTECTED]]
Verzonden:dinsdag 23 februari 1999 14:57
Aan: [EMAIL PROTECTED]
Onderwerp:Re: AW: AW: About Snatcher...
Konami Man wrote:
Just a crazy idea: maybe instead of translating Snatcher, it is a
--
Van: Coen van der Geest[SMTP:[EMAIL PROTECTED]]
Verzonden:dinsdag 23 februari 1999 14:04
Aan: '[EMAIL PROTECTED]'
Onderwerp:AW: AW: About Snatcher...
Hi there,
I want to arrange the whole soundtrack maybe with some other composers.
We
could make Moonsound
At 12:54 22/02/99 +0100, you wrote:
Hi,
For this zip-(de)cruncher I'm planning to write, I found out only one
method is used nowadays. I got a file describing a packing method from
Ricardo Jurczyk Pinheiro. I hope it is this one... I didn't get the
pictures with it, by the way. Please send them
At 14:19 22/02/99 +0100, you wrote:
Suggestion: what about Shalom, Knightmare 3? I was hooked on Maze of
Galious and I want to complete the trilogy :-)
Yes! me too!
Add also my vote please!!
My vote too.
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
Die Distributor der MEGA-SCSI in Holland
ist:
Stichting Sunrise
Rob Hiep
Daltonstraat 51
2561 SR Den Haag
Gruss Peter
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the
quotes :-) Problems?
Hi to all,
because of the lack of a native driver for win95 for my NMS1431 I've
try to find a little dos program to set some printer's parameters.
I've found a pascal utility to do so. I've the exe file for dos.
If you are interested let me know: I'll be pleased to send it to you !
Bye, Stefano
Hi there,
Why convert it first from pc to MSX? It is a MSX game, so we make it on MSX.
Just hack the pictures out of the game and make it a .GE5 file or something
we can usu in DD Graph or graphsaurus. That's the easiest way I think. BMP
or GIF files can't be used on MSX directely, so we cannot
On Tue, 23 Feb 1999, Coen van der Geest wrote:
Hi there,
Why convert it first from pc to MSX? It is a MSX game, so we make it on MSX.
Just hack the pictures out of the game and make it a .GE5 file or something
we can usu in DD Graph or graphsaurus. That's the easiest way I think. BMP
or
Sounds nice, but what does the pascal-utility actually? Can you print text with it
from notepad for example,
or even more?
Rainier Maas
Hi to all,
because of the lack of a native driver for win95 for my NMS1431 I've
try to find a little dos program to set some printer's parameters.
I've
] This is true on a standard MSX with correct devices connected to it. If on
] the other hand a device only checks IORQ and not M1, it might put data on
] the bus when it is read at interrupt-time (In this mode IORQ and M1 are
] both active).
A device which ignores M1 does not respect the Z80 nor
Robert Vroemisse schrieb:
I want to arrange the whole soundtrack maybe with some other composers.
We
could make Moonsound versions of the music.
Or maybe it's wise to keep the
original music. It helps to set the atmosphere. Snatcher without SCC?
H,
I don't know.
I would say:
At 10:13 PM 2/22/99 +0100, you wrote:
[about using IM2]
You should set your
interruptpointer at address #C0FF instead. As some of you might know, the
databus in the MSX is connected to VCC with pull-up resistors. As a
consequence the Z80 will always fetch the value 0xFF when reading from the
At 02:02 PM 2/23/99 +0100, you wrote:
I want to arrange the whole soundtrack maybe with some other composers. We
could make Moonsound versions of the music. Or maybe it's wise to keep the
original music. It helps to set the atmosphere. Snatcher without SCC? H,
I don't know.
I have written
Hola Jose Antonio !!
j
j Hi all!
j This is the first time that I write here, so this pretends to be a
j kind of presentation about me.
:) That's bien ;)
j I'm Jose Antonio, from Spain. And I hope to get fun here.
The Lancherro? Cool!! X-D
j If you want to know more about me, you only
Hola Hantonio !!!
Konami Man le soltc a jam:
KM Just a crazy idea: maybe instead of translating Snatcher, it is a
KM better idea to capture graphics and reprogram the whole game with
I said this some months ago. It's not a crazy idea, but it's a great idea!
KM programming structure...
Robert Vroemisse escreveu:
Sargon has finished an English translation of Fire Hawk
We are now Working on Randar 2, and maybe we will translate Psycho World
and
Randar 3 as well
Suggestion: what about Shalom, Knightmare 3? I was hooked on Maze of
Galious and I want to
Herbert Kloseck wrote:
Why don't we start it as a new project here in the web just like
Metal Gear 2 a couple of years ago?
Sounds cool.
But for a project to succeed, you need an active "hard core" for the team.
For MG2, that was Takamichi me. We got support from many people about
the
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